Still, it doesn't run as well as the glut binaries...
/* To disable supression of annoying warnings about floats being promoted
to doubles, define GLUT_NO_WARNING_DISABLE in your compile preprocessor
options. */
-# ifndef GLUT_NO_WARNING_DISABLE
+# if defined(_MSC_VER) && !defined(GLUT_NO_WARNING_DISABLE)
# pragma warning (disable:4244) /* Disable bogus VC++ 4.2 conversion warnings. */
# pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */
# endif
if 'mesa' in env['statetrackers']:
SConscript('mesa/SConscript')
+SConscript('glut/glx/SConscript')
+
SConscript('gallium/winsys/SConscript')
--- /dev/null
+Import('*')
+
+env = env.Clone()
+
+if env['platform'] != 'windows':
+ Return()
+
+target = 'glut32'
+
+env.Replace(CPPDEFINES = [
+ 'BUILD_GLUT32',
+ 'GLUT_BUILDING_LIB',
+ 'MESA',
+ '_DLL',
+ 'NDEBUG',
+ 'GLUT_NO_WARNING_DISABLE',
+])
+
+env.AppendUnique(CPPPATH = [
+ '#/include',
+])
+
+env.PrependUnique(LIBS = [
+ 'winmm',
+ 'gdi32',
+ 'user32',
+ 'opengl32',
+ 'glu32',
+])
+
+sources = [
+ 'glut_bitmap.c',
+ 'glut_bwidth.c',
+ 'glut_cindex.c',
+ 'glut_cmap.c',
+ 'glut_cursor.c',
+ 'glut_dials.c',
+ 'glut_dstr.c',
+ 'glut_event.c',
+ 'glut_ext.c',
+ 'glut_fcb.c',
+ 'glut_fullscrn.c',
+ 'glut_gamemode.c',
+ 'glut_get.c',
+ 'glut_init.c',
+ 'glut_input.c',
+ 'glut_joy.c',
+ 'glut_key.c',
+ 'glut_keyctrl.c',
+ 'glut_keyup.c',
+ 'glut_mesa.c',
+ 'glut_modifier.c',
+ 'glut_overlay.c',
+ 'glut_shapes.c',
+ 'glut_space.c',
+ 'glut_stroke.c',
+ 'glut_swap.c',
+ 'glut_swidth.c',
+ 'glut_tablet.c',
+ 'glut_teapot.c',
+ 'glut_util.c',
+ 'glut_vidresize.c',
+ 'glut_warp.c',
+ 'glut_win.c',
+ 'glut_winmisc.c',
+
+ 'win32_glx.c',
+ 'win32_menu.c',
+ 'win32_util.c',
+ 'win32_winproc.c',
+ 'win32_x11.c',
+
+ 'glut_8x13.c',
+ 'glut_9x15.c',
+ 'glut_hel10.c',
+ 'glut_hel12.c',
+ 'glut_hel18.c',
+ 'glut_mroman.c',
+ 'glut_roman.c',
+ 'glut_tr10.c',
+ 'glut_tr24.c',
+
+ 'glut.def',
+]
+
+env.SharedLibrary(
+ target = target,
+ source = sources,
+)
#include <GL/glut.h>
#if defined(MESA) && defined(_WIN32) && !defined(__CYGWIN32__)
-#include <gl/mesa_wgl.h>
+#include <GL/mesa_wgl.h>
#endif
#ifndef _WIN32
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
-#if defined(_WIN32)
+#if defined(_MSC_VER)
#pragma warning (disable:4244) /* disable bogus conversion warnings */
#pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */
#endif
/* Private routines from win32_util.c */
#ifndef __CYGWIN32__
+struct timeval;
extern int gettimeofday(struct timeval* tp, void* tzp);
#endif
extern void *__glutFont(void *font);
SetWindowPos(window, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE)
#define XSetWMName(display, window, tp) \
- SetWindowText(window, (tp)->value)
+ SetWindowText(window, (const char *)(tp)->value)
/* There really isn't a way to set the icon name separate from the
windows name in Win32, so, just set the windows name. */