Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
c->dispatch_width = 16;
fs_visitor v2(c, prog, shader);
v2.import_uniforms(&v);
- v2.run();
+ if (!v2.run()) {
+ perf_debug("16-wide shader failed to compile, falling back to "
+ "8-wide at a 10-20%% performance cost: %s", v2.fail_msg);
+ }
}
c->prog_data.dispatch_width = 8;
if (reg == -1) {
fail("no register to spill\n");
} else if (c->dispatch_width == 16) {
- fail("no spilling support on 16-wide yet\n");
+ fail("Failure to register allocate. Reduce number of live scalar "
+ "values to avoid this.");
} else {
spill_reg(reg);
}
printf(__VA_ARGS__); \
} while(0)
+#define perf_debug(...) do { \
+ if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
+ printf(__VA_ARGS__); \
+} while(0)
+
#define PCI_CHIP_845_G 0x2562
#define PCI_CHIP_I830_M 0x3577
#define PCI_CHIP_I855_GM 0x3582