This option hasn't been used since the introduction of DRI2.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
DRI_CONF_SECTION_END
DRI_CONF_SECTION_QUALITY
DRI_CONF_FORCE_S3TC_ENABLE("false")
- DRI_CONF_ALLOW_LARGE_TEXTURES(2)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
DRI_CONF_NO_RAST("false")
DRI_CONF_SECTION_END
DRI_CONF_END;
-const GLuint __driNConfigOptions = 13;
+const GLuint __driNConfigOptions = 12;
#include "intel_batchbuffer.h"
#include "intel_buffers.h"
DRI_CONF_SECTION_END
DRI_CONF_SECTION_QUALITY
DRI_CONF_FORCE_S3TC_ENABLE("false")
- DRI_CONF_ALLOW_LARGE_TEXTURES(2)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
DRI_CONF_NO_RAST("false")
DRI_CONF_SECTION_END
DRI_CONF_END;
-const GLuint __driNConfigOptions = 13;
+const GLuint __driNConfigOptions = 12;
#include "intel_batchbuffer.h"
#include "intel_buffers.h"
_swsetup_CreateContext( ctx );
_ae_create_context( ctx );
- /* Set the maximum texture size small enough that we can guarentee that
- * all texture units can bind a maximal texture and have all of them in
- * texturable memory at once. Depending on the allow_large_textures driconf
- * setting allow larger textures.
- */
ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache,
"texture_units");
ctx->Const.FragmentProgram.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
ctx->Const.StripTextureBorder = GL_TRUE;
- i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures");
-
/* FIXME: When no memory manager is available we should set this
* to some reasonable value based on texture memory pool size */
ctx->Const.MaxTextureLevels = 12;
_swsetup_CreateContext( ctx );
_ae_create_context( ctx );
- /* Set the maximum texture size small enough that we can guarentee that
- * all texture units can bind a maximal texture and have all of them in
- * texturable memory at once. Depending on the allow_large_textures driconf
- * setting allow larger textures.
- */
-
ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache,
"texture_units");
ctx->Const.FragmentProgram.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
ctx->Const.StripTextureBorder = GL_TRUE;
- i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures");
-
/* FIXME: When no memory manager is available we should set this
* to some reasonable value based on texture memory pool size */
ctx->Const.MaxTextureLevels = 12;
DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC)
DRI_CONF_DITHER_MODE(DRI_CONF_DITHER_XERRORDIFF)
- DRI_CONF_ALLOW_LARGE_TEXTURES(2)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
DRI_CONF_NO_RAST("false")
DRI_CONF_SECTION_END
DRI_CONF_END;
-static const GLuint __driNConfigOptions = 15;
+static const GLuint __driNConfigOptions = 14;
#elif defined(RADEON_R200)
DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC)
DRI_CONF_DITHER_MODE(DRI_CONF_DITHER_XERRORDIFF)
- DRI_CONF_ALLOW_LARGE_TEXTURES(2)
DRI_CONF_TEXTURE_BLEND_QUALITY(1.0,"0.0:1.0")
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
DRI_CONF_NO_RAST("false")
DRI_CONF_SECTION_END
DRI_CONF_END;
-static const GLuint __driNConfigOptions = 16;
+static const GLuint __driNConfigOptions = 15;
#endif