We're going to make the public wl_buffer struct as small as possible.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
from a wl_buffer in any way (such as glTexImage2D, binding the
EGLImage as a renderbuffer etc) will result in undefined behavior.
+ Further, eglQueryWaylandBufferWL accepts attributes EGL_WIDTH and
+ EGL_HEIGHT to query the width and height of the wl_buffer.
+
Issues
Revision History
formats. (Kristian Høgsberg)
Version 4, July 19, 2012
Use EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB, and EGL_TEXTURE_RGBA,
- and just define the new YUV texture formats. (Kristian Høgsberg)
+ and just define the new YUV texture formats. Add support for
+ EGL_WIDTH and EGL_HEIGHT in the query attributes (Kristian Høgsberg)
return EGL_FALSE;
format = buffer->driver_format;
- if (attribute == EGL_TEXTURE_FORMAT) {
+ switch (attribute) {
+ case EGL_TEXTURE_FORMAT:
*value = format->components;
return EGL_TRUE;
+ case EGL_WIDTH:
+ *value = buffer->buffer.width;
+ break;
+ case EGL_HEIGHT:
+ *value = buffer->buffer.height;
+ break;
}
return EGL_FALSE;
if (!wayland_buffer_is_drm(&buffer->buffer))
return EGL_FALSE;
- if (attribute == EGL_TEXTURE_FORMAT) {
+ switch (attribute) {
+ case EGL_TEXTURE_FORMAT:
switch (resource->format) {
case PIPE_FORMAT_B8G8R8A8_UNORM:
*value = EGL_TEXTURE_RGBA;
default:
return EGL_FALSE;
}
+ case EGL_WIDTH:
+ *value = buffer->buffer.width;
+ return EGL_TRUE;
+ case EGL_HEIGHT:
+ *value = buffer->buffer.height;
+ return EGL_TRUE;
+ default:
+ return EGL_FALSE;
}
-
- return EGL_FALSE;
}
#endif /* EGL_WL_bind_wayland_display */