iris: Fix write enable in pinning of depth/stencil resources
authorKenneth Graunke <kenneth@whitecape.org>
Sat, 9 Mar 2019 09:02:06 +0000 (01:02 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 11 Mar 2019 22:04:08 +0000 (15:04 -0700)
We may bind new Z/S buffers (which come via the framebuffer CSO,
triggering IRIS_DIRTY_DEPTH_BUFFER), but with writes disabled.

The next draw may enable Z or S writes (which come via the ZSA CSO,
triggering IRIS_DIRTY_WM_DEPTH_STENCIL), which requires us to update
our pin to have the write flag.

So, update pinning if either dirty flag changes.  To clarify, pass
cso_zsa to the pinning function rather than pulling the random values
out of ice->state, which unfortunately have to exist for the resolve
code since iris_depth_stencil_alpha_state only exists in iris_state.c.

src/gallium/drivers/iris/iris_state.c

index dd523f695c5d19417cad6dd88fde9eb254ce9eda..f96c57a1e1e8660b3cbe6248395334f9190e0c44 100644 (file)
@@ -3944,9 +3944,9 @@ iris_use_optional_res(struct iris_batch *batch,
 }
 
 static void
-pin_depth_and_stencil_buffers(struct iris_context *ice,
-                              struct iris_batch *batch,
-                              struct pipe_surface *zsbuf)
+pin_depth_and_stencil_buffers(struct iris_batch *batch,
+                              struct pipe_surface *zsbuf,
+                              struct iris_depth_stencil_alpha_state *cso_zsa)
 {
    if (!zsbuf)
       return;
@@ -3955,17 +3955,15 @@ pin_depth_and_stencil_buffers(struct iris_context *ice,
    iris_get_depth_stencil_resources(zsbuf->texture, &zres, &sres);
 
    if (zres) {
-      iris_use_pinned_bo(batch, zres->bo,
-                         ice->state.depth_writes_enabled);
+      iris_use_pinned_bo(batch, zres->bo, cso_zsa->depth_writes_enabled);
       if (zres->aux.bo) {
          iris_use_pinned_bo(batch, zres->aux.bo,
-                            ice->state.depth_writes_enabled);
+                            cso_zsa->depth_writes_enabled);
       }
    }
 
    if (sres) {
-      iris_use_pinned_bo(batch, sres->bo,
-                         ice->state.stencil_writes_enabled);
+      iris_use_pinned_bo(batch, sres->bo, cso_zsa->stencil_writes_enabled);
    }
 }
 
@@ -4087,9 +4085,10 @@ iris_restore_render_saved_bos(struct iris_context *ice,
       }
    }
 
-   if (clean & IRIS_DIRTY_DEPTH_BUFFER) {
+   if ((clean & IRIS_DIRTY_DEPTH_BUFFER) &&
+       (clean & IRIS_DIRTY_WM_DEPTH_STENCIL)) {
       struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
-      pin_depth_and_stencil_buffers(ice, batch, cso_fb->zsbuf);
+      pin_depth_and_stencil_buffers(batch, cso_fb->zsbuf, ice->state.cso_zsa);
    }
 
    if (draw->index_size == 0 && ice->state.last_res.index_buffer) {
@@ -4633,12 +4632,15 @@ iris_upload_dirty_render_state(struct iris_context *ice,
    }
 
    if (dirty & IRIS_DIRTY_DEPTH_BUFFER) {
-      struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
       struct iris_depth_buffer_state *cso_z = &ice->state.genx->depth_buffer;
 
       iris_batch_emit(batch, cso_z->packets, sizeof(cso_z->packets));
+   }
 
-      pin_depth_and_stencil_buffers(ice, batch, cso_fb->zsbuf);
+   if (dirty & (IRIS_DIRTY_DEPTH_BUFFER | IRIS_DIRTY_WM_DEPTH_STENCIL)) {
+      /* Listen for buffer changes, and also write enable changes. */
+      struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
+      pin_depth_and_stencil_buffers(batch, cso_fb->zsbuf, ice->state.cso_zsa);
    }
 
    if (dirty & IRIS_DIRTY_POLYGON_STIPPLE) {