{ NULL, 0 }
};
-static const struct dri_extension card_extensions[] =
+const struct dri_extension card_extensions[] =
{
{ "GL_ARB_multisample", GL_ARB_multisample_functions },
{ "GL_ARB_multitexture", NULL },
static const GLuint __driNConfigOptions = 2;
#endif
+extern const struct dri_extension card_extensions[];
static __GLcontextModes * fill_in_modes( __GLcontextModes * modes,
unsigned pixel_bits,
16,
0,
1);
+
+ /* Calling driInitExtensions here, with a NULL context pointer, does not actually
+ * enable the extensions. It just makes sure that all the dispatch offsets for all
+ * the extensions that *might* be enables are known. This is needed because the
+ * dispatch offsets need to be known when _mesa_context_create is called, but we can't
+ * enable the extensions until we have a context pointer.
+ *
+ * Hello chicken. Hello egg. How are you two today?
+ */
+ driInitExtensions( NULL, card_extensions, GL_FALSE );
}
return (void *) psp;