Before, we weren't clamping the vertex colors produced by ARB vertex
programs. This could result in some rendering being too bright (in
ETQW, for example).
Also add cases for PIPE_CAP_VERTEX_COLOR_CLAMPED and
PIPE_CAP_FRAGMENT_COLOR_CLAMPED with comments to be complete.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
return 0;
+ case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
+ return 1; /* The color outputs of vertex shaders are not clamped */
+ case PIPE_CAP_VERTEX_COLOR_CLAMPED:
+ return 0; /* The driver can't clamp vertex colors */
+ case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
+ return 0; /* The driver can't clamp fragment colors */
+
default:
return 0;
}