V2: Conform to new standard for exposing enums for OpenGL ES 3.1.
Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
<enum name="MAX_FRAMEBUFFER_LAYERS" value="0x9317" />
<enum name="MAX_FRAMEBUFFER_SAMPLES" value="0x9318" />
- <function name="FramebufferParameteri">
+ <function name="FramebufferParameteri" es2="3.1">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint" />
</function>
- <function name="GetFramebufferParameteriv">
+ <function name="GetFramebufferParameteriv" es2="3.1">
<param name="target" type="GLenum" />
<param name="pname" type="GLenum" />
<param name="params" type="GLint *" output="true" />
# OpenGL 4.3 / GL_ARB_framebuffer_no_attachments. Mesa can expose the
# extension with OpenGL 3.0.
- "FramebufferParameteri": exec_info(compatibility=30, core=31),
- "GetFramebufferParameteri": exec_info(compatibility=30, core=31),
+ "FramebufferParameteri": exec_info(compatibility=30, core=31, es2=31),
+ "GetFramebufferParameteri": exec_info(compatibility=30, core=31, es2=31),
# OpenGL 4.5 / GL_ARB_direct_state_access. Mesa can expose the extension
# with core profile.
[ "MAX_COMPUTE_UNIFORM_COMPONENTS", "CONST(MAX_COMPUTE_UNIFORM_COMPONENTS), extra_ARB_compute_shader_es31" ],
[ "MAX_COMPUTE_IMAGE_UNIFORMS", "CONST(MAX_COMPUTE_IMAGE_UNIFORMS), extra_ARB_compute_shader_es31" ],
+# GL_ARB_framebuffer_no_attachments / GLES 3.1
+ ["MAX_FRAMEBUFFER_WIDTH", "CONTEXT_INT(Const.MaxFramebufferWidth), extra_ARB_framebuffer_no_attachments"],
+ ["MAX_FRAMEBUFFER_HEIGHT", "CONTEXT_INT(Const.MaxFramebufferHeight), extra_ARB_framebuffer_no_attachments"],
+ ["MAX_FRAMEBUFFER_SAMPLES", "CONTEXT_INT(Const.MaxFramebufferSamples), extra_ARB_framebuffer_no_attachments"],
+
# GL_ARB_explicit_uniform_location / GLES 3.1
[ "MAX_UNIFORM_LOCATIONS", "CONTEXT_INT(Const.MaxUserAssignableUniformLocations), extra_ARB_explicit_uniform_location" ],
]},
[ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"],
# GL_ARB_framebuffer_no_attachments
- ["MAX_FRAMEBUFFER_WIDTH", "CONTEXT_INT(Const.MaxFramebufferWidth), extra_ARB_framebuffer_no_attachments"],
- ["MAX_FRAMEBUFFER_HEIGHT", "CONTEXT_INT(Const.MaxFramebufferHeight), extra_ARB_framebuffer_no_attachments"],
["MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments"],
- ["MAX_FRAMEBUFFER_SAMPLES", "CONTEXT_INT(Const.MaxFramebufferSamples), extra_ARB_framebuffer_no_attachments"],
# GL_EXT_polygon_offset_clamp
[ "POLYGON_OFFSET_CLAMP_EXT", "CONTEXT_FLOAT(Polygon.OffsetClamp), extra_EXT_polygon_offset_clamp" ],
{ "glDrawArraysIndirect", 31, -1 },
{ "glDrawElementsIndirect", 31, -1 },
- // FINISHME: These two functions have not been implemented yet. They come
- // FINISHME: from the ARB_framebuffer_no_attachments extension.
- // { "glFramebufferParameteri", 31, -1 },
- // { "glGetFramebufferParameteriv", 31, -1 },
+ { "glFramebufferParameteri", 31, -1 },
+ { "glGetFramebufferParameteriv", 31, -1 },
{ "glGetProgramInterfaceiv", 31, -1 },
{ "glGetProgramResourceIndex", 31, -1 },
extensions->ARB_compute_shader &&
extensions->ARB_draw_indirect &&
extensions->ARB_explicit_uniform_location &&
- false /*extensions->ARB_framebuffer_no_attachments*/ &&
+ extensions->ARB_framebuffer_no_attachments &&
extensions->ARB_shader_atomic_counters &&
extensions->ARB_shader_image_load_store &&
extensions->ARB_shader_image_size &&