#include "pipe/cso_cache/cso_cache.h"
+/**
+ * Called via ctx->Driver.UpdateState()
+ */
void st_invalidate_state(GLcontext * ctx, GLuint new_state)
{
struct st_context *st = st_context(ctx);
st->dirty.mesa |= new_state;
st->dirty.st |= ST_NEW_MESA;
+
+ /* This is the only core Mesa module we depend upon.
+ * No longer use swrast, swsetup, tnl.
+ */
+ _vbo_InvalidateState(ctx, new_state);
}
st_init_texture_functions(functions);
st_init_flush_functions(functions);
st_init_string_functions(functions);
+
+ functions->UpdateState = st_invalidate_state;
}