}
}
+/**
+ * \brief Clear the whole render target using vgpu10 functionality
+ *
+ * \param svga[in] The svga context
+ * \param dst[in] The surface to clear
+ * \param color[in] Clear color
+ * \return PIPE_OK if all well, PIPE_ERROR_OUT_OF_MEMORY if ran out of
+ * command submission resources.
+ */
+static enum pipe_error
+svga_try_clear_render_target(struct svga_context *svga,
+ struct pipe_surface *dst,
+ const union pipe_color_union *color)
+{
+ struct pipe_surface *rtv =
+ svga_validate_surface_view(svga, svga_surface(dst));
+
+ if (!rtv)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ return SVGA3D_vgpu10_ClearRenderTargetView(svga->swc, rtv, color->f);
+ }
+
+/**
+ * \brief Clear part of render target using gallium blitter utilities
+ *
+ * \param svga[in] The svga context
+ * \param dst[in] The surface to clear
+ * \param color[in] Clear color
+ * \param dstx[in] Clear region left
+ * \param dsty[in] Clear region top
+ * \param width[in] Clear region width
+ * \param height[in] Clear region height
+ */
+static void
+svga_blitter_clear_render_target(struct svga_context *svga,
+ struct pipe_surface *dst,
+ const union pipe_color_union *color,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ begin_blit(svga);
+ util_blitter_save_framebuffer(svga->blitter, &svga->curr.framebuffer);
+
+ util_blitter_clear_render_target(svga->blitter, dst, color,
+ dstx, dsty, width, height);
+}
+
+/**
+ * \brief Toggle conditional rendering if already enabled
+ *
+ * \param svga[in] The svga context
+ * \param render_condition_enabled[in] Whether to ignore requests to turn
+ * conditional rendering off
+ * \param on[in] Whether to turn conditional rendering on or off
+ */
+static void
+svga_toggle_render_condition(struct svga_context *svga,
+ boolean render_condition_enabled,
+ boolean on)
+{
+ SVGA3dQueryId query_id;
+ enum pipe_error ret;
+
+ if (render_condition_enabled ||
+ svga->pred.query_id == SVGA3D_INVALID_ID) {
+ return;
+ }
+
+ /*
+ * If we get here, it means that the system supports
+ * conditional rendering since svga->pred.query_id has already been
+ * modified for this context and thus support has already been
+ * verified.
+ */
+ query_id = on ? svga->pred.query_id : SVGA3D_INVALID_ID;
+
+ ret = SVGA3D_vgpu10_SetPredication(svga->swc, query_id,
+ (uint32) svga->pred.cond);
+ if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
+ svga_context_flush(svga, NULL);
+ ret = SVGA3D_vgpu10_SetPredication(svga->swc, query_id,
+ (uint32) svga->pred.cond);
+ assert(ret == PIPE_OK);
+ }
+}
+
+/**
+ * \brief Clear render target pipe callback
+ *
+ * \param pipe[in] The pipe context
+ * \param dst[in] The surface to clear
+ * \param color[in] Clear color
+ * \param dstx[in] Clear region left
+ * \param dsty[in] Clear region top
+ * \param width[in] Clear region width
+ * \param height[in] Clear region height
+ * \param render_condition_enabled[in] Whether to use conditional rendering
+ * to clear (if elsewhere enabled).
+ */
+static void
+svga_clear_render_target(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ const union pipe_color_union *color,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height,
+ bool render_condition_enabled)
+{
+ struct svga_context *svga = svga_context( pipe );
+
+ svga_toggle_render_condition(svga, render_condition_enabled, FALSE);
+ if (!svga_have_vgpu10(svga) || dstx != 0 || dsty != 0 ||
+ width != dst->width || height != dst->height) {
+ svga_blitter_clear_render_target(svga, dst, color, dstx, dsty, width,
+ height);
+ } else {
+ enum pipe_error ret;
+
+ ret = svga_try_clear_render_target(svga, dst, color);
+ if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
+ svga_context_flush( svga, NULL );
+ ret = svga_try_clear_render_target(svga, dst, color);
+ }
+
+ assert (ret == PIPE_OK);
+ }
+ svga_toggle_render_condition(svga, render_condition_enabled, TRUE);
+}
void svga_init_clear_functions(struct svga_context *svga)
{
+ svga->pipe.clear_render_target = svga_clear_render_target;
svga->pipe.clear_texture = svga_clear_texture;
svga->pipe.clear = svga_clear;
}