<param name="renderbuffer" type="GLuint" />
</function>
+ <function name="NamedFramebufferTexture" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="attachment" type="GLenum" />
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ </function>
+
+ <function name="NamedFramebufferTextureLayer" offset="assign">
+ <param name="framebuffer" type="GLuint" />
+ <param name="attachment" type="GLenum" />
+ <param name="texture" type="GLuint" />
+ <param name="level" type="GLint" />
+ <param name="layer" type="GLint" />
+ </function>
+
<!-- Renderbuffer object functions -->
<function name="CreateRenderbuffers" offset="assign">
}
+void GLAPIENTRY
+_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
+ GLuint texture, GLint level, GLint layer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_framebuffer *fb;
+ struct gl_texture_object *texObj;
+ GLboolean layered = GL_FALSE;
+
+ /* Get the framebuffer object */
+ fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+ "glNamedFramebufferTextureLayer");
+ if (!fb)
+ return;
+
+ /* Get the texture object */
+ if (!get_texture_for_framebuffer(ctx, texture, 0, level, layer,
+ &layered,
+ "glNamedFramebufferTextureLayer",
+ &texObj)) {
+ /* Error already recorded */
+ return;
+ }
+
+ _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
+ layer, layered,
+ "glNamedFramebufferTextureLayer");
+}
+
+
void GLAPIENTRY
_mesa_FramebufferTexture(GLenum target, GLenum attachment,
GLuint texture, GLint level)
}
+void GLAPIENTRY
+_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
+ GLuint texture, GLint level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_framebuffer *fb;
+ struct gl_texture_object *texObj;
+ GLboolean layered = GL_TRUE;
+
+ if (!_mesa_has_geometry_shaders(ctx)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "unsupported function (glNamedFramebufferTexture) called");
+ return;
+ }
+
+ /* Get the framebuffer object */
+ fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+ "glNamedFramebufferTexture");
+ if (!fb)
+ return;
+
+ /* Get the texture object */
+ if (!get_texture_for_framebuffer(ctx, texture, 0, level, 0,
+ &layered, "glNamedFramebufferTexture",
+ &texObj)) {
+ /* Error already recorded */
+ return;
+ }
+
+ _mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
+ 0, layered, "glNamedFramebufferTexture");
+}
+
+
void
_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
struct gl_framebuffer *fb,
_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer);
+extern void GLAPIENTRY
+_mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
+ GLuint texture, GLint level, GLint layer);
+
extern void GLAPIENTRY
_mesa_FramebufferTexture(GLenum target, GLenum attachment,
GLuint texture, GLint level);
+extern void GLAPIENTRY
+_mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
+ GLuint texture, GLint level);
+
extern void GLAPIENTRY
_mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
GLenum renderbuffertarget,
{ "glGetNamedBufferSubData", 45, -1 },
{ "glCreateFramebuffers", 45, -1 },
{ "glNamedFramebufferRenderbuffer", 45, -1 },
+ { "glNamedFramebufferTexture", 45, -1 },
+ { "glNamedFramebufferTextureLayer", 45, -1 },
{ "glCreateRenderbuffers", 45, -1 },
{ "glNamedRenderbufferStorage", 45, -1 },
{ "glNamedRenderbufferStorageMultisample", 45, -1 },