i965/vs: split brw_vs_compile into generic and VS-specific parts.
authorPaul Berry <stereotype441@gmail.com>
Sat, 16 Feb 2013 04:33:31 +0000 (20:33 -0800)
committerPaul Berry <stereotype441@gmail.com>
Thu, 11 Apr 2013 16:25:24 +0000 (09:25 -0700)
This will allow the generic parts to be re-used for geometry shaders.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/drivers/dri/i965/brw_vec4_reg_allocate.cpp
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
src/mesa/drivers/dri/i965/brw_vs.c
src/mesa/drivers/dri/i965/brw_vs.h

index ac3d401ac3f98a3fd2251e1e2724147d0f8a7b4c..0853c0a02092a905cfcc83ff49546268410724f0 100644 (file)
@@ -321,7 +321,7 @@ void
 vec4_visitor::spill_reg(int spill_reg_nr)
 {
    assert(virtual_grf_sizes[spill_reg_nr] == 1);
-   unsigned int spill_offset = c->last_scratch++;
+   unsigned int spill_offset = c->base.last_scratch++;
 
    /* Generate spill/unspill instructions for the objects being spilled. */
    foreach_list(node, &this->instructions) {
index 3a417ad3437a07f82736aec2aded32153f59b006..bfa33b60e4dccc6de706a33064c06941af15cf4b 100644 (file)
@@ -2819,8 +2819,8 @@ vec4_visitor::move_grf_array_access_to_scratch()
 
       if (inst->dst.file == GRF && inst->dst.reladdr &&
          scratch_loc[inst->dst.reg] == -1) {
-        scratch_loc[inst->dst.reg] = c->last_scratch;
-        c->last_scratch += this->virtual_grf_sizes[inst->dst.reg];
+        scratch_loc[inst->dst.reg] = c->base.last_scratch;
+        c->base.last_scratch += this->virtual_grf_sizes[inst->dst.reg];
       }
 
       for (int i = 0 ; i < 3; i++) {
@@ -2828,8 +2828,8 @@ vec4_visitor::move_grf_array_access_to_scratch()
 
         if (src->file == GRF && src->reladdr &&
             scratch_loc[src->reg] == -1) {
-           scratch_loc[src->reg] = c->last_scratch;
-           c->last_scratch += this->virtual_grf_sizes[src->reg];
+           scratch_loc[src->reg] = c->base.last_scratch;
+           c->base.last_scratch += this->virtual_grf_sizes[src->reg];
         }
       }
    }
index 25cd3971023f00e3ca68e4d786d81501501cfc8f..c0a3baedaf22d172cab0c10554df3627ad09c80e 100644 (file)
@@ -312,12 +312,12 @@ do_vs_prog(struct brw_context *brw,
    }
 
    /* Scratch space is used for register spilling */
-   if (c.last_scratch) {
+   if (c.base.last_scratch) {
       perf_debug("Vertex shader triggered register spilling.  "
                  "Try reducing the number of live vec4 values to "
                  "improve performance.\n");
 
-      prog_data.total_scratch = brw_get_scratch_size(c.last_scratch*REG_SIZE);
+      prog_data.total_scratch = brw_get_scratch_size(c.base.last_scratch*REG_SIZE);
 
       brw_get_scratch_bo(intel, &brw->vs.scratch_bo,
                         prog_data.total_scratch * brw->max_vs_threads);
index d0f98053e6236b014c6fb2330996defb056275d6..c2b4bc69f25a712a80754db1b31add6b5794da1a 100644 (file)
@@ -103,12 +103,16 @@ struct brw_vs_prog_key {
 };
 
 
+struct brw_vec4_compile {
+   GLuint last_scratch; /**< measured in 32-byte (register size) units */
+};
+
+
 struct brw_vs_compile {
+   struct brw_vec4_compile base;
    struct brw_vs_prog_key key;
 
    struct brw_vertex_program *vp;
-
-   GLuint last_scratch; /**< measured in 32-byte (register size) units */
 };
 
 const unsigned *brw_vs_emit(struct brw_context *brw,