so add a transform stage to remove things we don't want to send unless
the receiver supports it.
*/
+
#include "tgsi/tgsi_transform.h"
+#include "tgsi/tgsi_info.h"
#include "virgl_context.h"
#include "virgl_screen.h"
+
struct virgl_transform_context {
struct tgsi_transform_context base;
bool cull_enabled;
bool has_precise;
+ bool fake_fp64;
};
static void
struct tgsi_full_instruction *inst)
{
struct virgl_transform_context *vtctx = (struct virgl_transform_context *)ctx;
+ if (vtctx->fake_fp64 &&
+ (tgsi_opcode_infer_src_type(inst->Instruction.Opcode, 0) == TGSI_TYPE_DOUBLE ||
+ tgsi_opcode_infer_dst_type(inst->Instruction.Opcode, 0) == TGSI_TYPE_DOUBLE)) {
+ fprintf(stderr, "ARB_gpu_shader_fp64 is exposed but not supported.");
+ return;
+ }
+
if (!vtctx->has_precise && inst->Instruction.Precise)
inst->Instruction.Precise = 0;
transform.base.transform_instruction = virgl_tgsi_transform_instruction;
transform.cull_enabled = vscreen->caps.caps.v1.bset.has_cull;
transform.has_precise = vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_TGSI_PRECISE;
+ transform.fake_fp64 =
+ vscreen->caps.caps.v2.capability_bits & VIRGL_CAP_FAKE_FP64;
tgsi_transform_shader(tokens_in, new_tokens, newLen, &transform.base);
return new_tokens;