EXT(EXT_clip_cull_distance),
EXT(EXT_gpu_shader5),
EXT(EXT_separate_shader_objects),
+ EXT(EXT_shader_framebuffer_fetch),
EXT(EXT_shader_integer_mix),
EXT(EXT_shader_io_blocks),
EXT(EXT_shader_samples_identical),
is_version(450, 0);
}
+ bool has_framebuffer_fetch() const
+ {
+ return EXT_shader_framebuffer_fetch_enable ||
+ MESA_shader_framebuffer_fetch_enable ||
+ MESA_shader_framebuffer_fetch_non_coherent_enable;
+ }
+
void process_version_directive(YYLTYPE *locp, int version,
const char *ident);
bool EXT_gpu_shader5_warn;
bool EXT_separate_shader_objects_enable;
bool EXT_separate_shader_objects_warn;
+ bool EXT_shader_framebuffer_fetch_enable;
+ bool EXT_shader_framebuffer_fetch_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
bool EXT_shader_io_blocks_enable;
bool EXT_texture_array_warn;
bool EXT_texture_buffer_enable;
bool EXT_texture_buffer_warn;
+ bool MESA_shader_framebuffer_fetch_enable;
+ bool MESA_shader_framebuffer_fetch_warn;
+ bool MESA_shader_framebuffer_fetch_non_coherent_enable;
+ bool MESA_shader_framebuffer_fetch_non_coherent_warn;
bool MESA_shader_integer_functions_enable;
bool MESA_shader_integer_functions_warn;
/*@}*/