*
**************************************************************************/
-
-
static boolean TAG(do_cliptest)( struct pt_post_vs *pvs,
struct draw_vertex_info *info )
{
draw_current_shader_uses_viewport_index(pvs->draw) ?
*((unsigned*)out->data[viewport_index_output]): 0;
unsigned mask = 0x0;
- const float *scale = pvs->draw->viewports[viewport_index].scale;
- const float *trans = pvs->draw->viewports[viewport_index].translate;
+ const float *scale = pvs->draw->viewports[
+ draw_clamp_viewport_idx(viewport_index)].scale;
+ const float *trans = pvs->draw->viewports[
+ draw_clamp_viewport_idx(viewport_index)].translate;
initialize_vertex_header(out);
const struct pipe_viewport_state *viewport = vps;
draw_do_flush(draw, DRAW_FLUSH_PARAMETER_CHANGE);
- if (start_slot > PIPE_MAX_VIEWPORTS)
- return;
-
- if ((start_slot + num_viewports) > PIPE_MAX_VIEWPORTS)
- num_viewports = PIPE_MAX_VIEWPORTS - start_slot;
+ debug_assert(start_slot < PIPE_MAX_VIEWPORTS);
+ debug_assert((start_slot + num_viewports) <= PIPE_MAX_VIEWPORTS);
memcpy(draw->viewports + start_slot, vps,
sizeof(struct pipe_viewport_state) * num_viewports);
+
draw->identity_viewport = (num_viewports == 1) &&
(viewport->scale[0] == 1.0f &&
viewport->scale[1] == 1.0f &&
}
}
-
-
/* Interpolate between two vertices to produce a third.
*/
static void interp( const struct clip_stage *clip,
*((unsigned*)in->data[viewport_index_output]) : 0;
const float *pos = dst->pre_clip_pos;
const float *scale =
- clip->stage.draw->viewports[viewport_index].scale;
+ clip->stage.draw->viewports[
+ draw_clamp_viewport_idx(viewport_index)].scale;
const float *trans =
- clip->stage.draw->viewports[viewport_index].translate;
+ clip->stage.draw->viewports[
+ draw_clamp_viewport_idx(viewport_index)].translate;
const float oow = 1.0f / pos[3];
dst->data[pos_attr][0] = pos[0] * oow * scale[0] + trans[0];
#define DRAW_GET_IDX(_elts, _i) \
(((_i) >= draw->pt.user.eltMax) ? 0 : (_elts)[_i])
+/**
+ * Return index of the given viewport clamping it
+ * to be between 0 <= and < PIPE_MAX_VIEWPORTS
+ */
+static INLINE unsigned
+draw_clamp_viewport_idx(int idx)
+{
+ return ((PIPE_MAX_VIEWPORTS > idx || idx < 0) ? idx : 0);
+}
+
+
#endif /* DRAW_PRIVATE_H */
int viewport_index =
draw_current_shader_uses_viewport_index(draw) ?
data[viewport_index_output * 4] : 0;
-
- debug_assert(viewport_index < PIPE_MAX_VIEWPORTS);
- viewport_index = MIN2(viewport_index, PIPE_MAX_VIEWPORTS - 1);
+
+ viewport_index = draw_clamp_viewport_idx(viewport_index);
return &draw->viewports[viewport_index];
}