#ifndef GL_MESA_program_debug
#define GL_MESA_program_debug 1
-#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x9900
-#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x9901
-#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x9902
-#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x9903
-#define GL_VERTEX_PROGRAM_POSITION_MESA 0x9904
-#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x9905
-#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x9906
-#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x9907
+#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
+#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
+#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
+#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
+#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4
+#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5
+#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
+#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
GLvoid *data);
extern void
-glGetProgramRegisterfvMESA(GLenum target,
- GLsizei len, const GLubyte *registerName,
+glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name,
GLfloat *v);
#endif /* GL_MESA_program_debug */