#include "util/u_inlines.h"
-/**
- * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format.
- */
-static void
-init_renderbuffer_bits(struct st_renderbuffer *strb,
- enum pipe_format pipeFormat)
-{
- struct st_format_info info;
-
- if (!st_get_format_info( pipeFormat, &info )) {
- assert( 0 );
- }
-
- strb->Base.Format = info.mesa_format;
- strb->Base.DataType = st_format_datatype(pipeFormat);
-}
-
-
/**
* gl_renderbuffer::AllocStorage()
* This is called to allocate the original drawing surface, and
/* init renderbuffer fields */
strb->Base.Width = width;
strb->Base.Height = height;
- init_renderbuffer_bits(strb, format);
+ strb->Base.Format = st_pipe_format_to_mesa_format(format);
+ strb->Base.DataType = st_format_datatype(format);
strb->defined = GL_FALSE; /* undefined contents now */
_mesa_init_renderbuffer(&strb->Base, 0);
strb->Base.ClassID = 0x4242; /* just a unique value */
strb->Base.NumSamples = samples;
+ strb->Base.Format = st_pipe_format_to_mesa_format(format);
+ strb->Base.DataType = st_format_datatype(format);
strb->format = format;
- init_renderbuffer_bits(strb, format);
strb->software = sw;
switch (format) {
PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_GPU_WRITE);
- init_renderbuffer_bits(strb, pt->format);
+ strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
+ strb->Base.DataType = st_format_datatype(pt->format);
/*
printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",