if (this->type->qualifier.flags.q.constant)
var->read_only = false;
+ /* Never emit code to initialize a uniform.
+ */
+ const glsl_type *initializer_type;
+ if (!this->type->qualifier.flags.q.uniform) {
+ result = do_assignment(&initializer_instructions, state,
+ lhs, rhs,
+ this->get_location());
+ initializer_type = result->type;
+ } else
+ initializer_type = rhs->type;
+
/* If the declared variable is an unsized array, it must inherrit
* its full type from the initializer. A declaration such as
*
*
* If the declared variable is not an array, the types must
* already match exactly. As a result, the type assignment
- * here can be done unconditionally.
+ * here can be done unconditionally. For non-uniforms the call
+ * to do_assignment can change the type of the initializer (via
+ * the implicit conversion rules). For uniforms the initializer
+ * must be a constant expression, and the type of that expression
+ * was validated above.
*/
- var->type = rhs->type;
+ var->type = initializer_type;
- /* Never emit code to initialize a uniform.
- */
- if (!this->type->qualifier.flags.q.uniform)
- result = do_assignment(&initializer_instructions, state,
- lhs, rhs,
- this->get_location());
var->read_only = temp;
}
}