return size;
}
-static void calculate_miptree_layout(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
+
+static void calculate_miptree_layout_r100(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
+{
+ GLuint curOffset;
+ GLuint numLevels;
+ GLuint i;
+ GLuint face;
+
+ numLevels = mt->lastLevel - mt->firstLevel + 1;
+ assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS);
+
+ curOffset = 0;
+ for(face = 0; face < mt->faces; face++) {
+
+ for(i = 0; i < numLevels; i++) {
+ mt->levels[i].width = minify(mt->width0, i);
+ mt->levels[i].height = minify(mt->height0, i);
+ mt->levels[i].depth = minify(mt->depth0, i);
+ compute_tex_image_offset(rmesa, mt, face, i, &curOffset);
+ }
+ }
+
+ /* Note the required size in memory */
+ mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
+}
+
+static void calculate_miptree_layout_r300(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
{
GLuint curOffset;
GLuint numLevels;
mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
}
-
/**
* Create a new mipmap tree, calculate its layout and allocate memory.
*/
mt->tilebits = tilebits;
mt->compressed = compressed;
- calculate_miptree_layout(rmesa, mt);
+ if (rmesa->radeonScreen->chip_family >= CHIP_FAMILY_R300)
+ calculate_miptree_layout_r300(rmesa, mt);
+ else
+ calculate_miptree_layout_r100(rmesa, mt);
mt->bo = radeon_bo_open(rmesa->radeonScreen->bom,
0, mt->totalsize, 1024,