Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
const struct st_vertex_program *vp;
const struct st_vp_variant *vpv;
- struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
+ struct pipe_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
unsigned num_vbuffers;