meta: Disable GL_FRAGMENT_SHADER_ATI in MESA_META_SHADER
authorStefan Dösinger <stefandoesinger@gmx.at>
Wed, 5 Dec 2012 22:08:21 +0000 (23:08 +0100)
committerAlex Deucher <alexander.deucher@amd.com>
Thu, 6 Dec 2012 16:37:24 +0000 (11:37 -0500)
Fixes clears in Wine on r200.

NOTE: This is a candidate for stable release branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
src/mesa/drivers/common/meta.c

index d5e8af3c0a6ae190ce4fa742a1736810746a5e14..ad21fa863d32f776481b866afb97bae6adfc4378 100644 (file)
@@ -133,6 +133,7 @@ struct save_state
    struct gl_vertex_program *VertexProgram;
    GLboolean FragmentProgramEnabled;
    struct gl_fragment_program *FragmentProgram;
+   GLboolean ATIFragmentShaderEnabled;
    struct gl_shader_program *VertexShader;
    struct gl_shader_program *GeometryShader;
    struct gl_shader_program *FragmentShader;
@@ -594,6 +595,11 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
          _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_FALSE);
       }
 
+      if (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ATI_fragment_shader) {
+         save->ATIFragmentShaderEnabled = ctx->ATIFragmentShader.Enabled;
+         _mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI, GL_FALSE);
+      }
+
       if (ctx->Extensions.ARB_shader_objects) {
         _mesa_reference_shader_program(ctx, &save->VertexShader,
                                        ctx->Shader.CurrentVertexProgram);
@@ -914,6 +920,11 @@ _mesa_meta_end(struct gl_context *ctx)
         _mesa_reference_fragprog(ctx, &save->FragmentProgram, NULL);
       }
 
+      if (ctx->API == API_OPENGL_COMPAT && ctx->Extensions.ATI_fragment_shader) {
+         _mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI,
+                          save->ATIFragmentShaderEnabled);
+      }
+
       if (ctx->Extensions.ARB_vertex_shader)
         _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader);