<param name="arrays" type="GLuint *" />
</function>
- <function name="DisableVertexArrayAttrib">
+ <function name="DisableVertexArrayAttrib" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="index" type="GLuint" />
</function>
<glx ignore="true"/>
</function>
- <function name="DisableVertexAttribArray" es2="2.0">
+ <function name="DisableVertexAttribArray" es2="2.0" no_error="true">
<param name="index" type="GLuint"/>
<glx ignore="true"/>
<glx handcode="true"/>
}
+void GLAPIENTRY
+_mesa_DisableVertexAttribArray_no_error(GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ disable_vertex_array_attrib(ctx, ctx->Array.VAO, index);
+}
+
+
void GLAPIENTRY
_mesa_DisableVertexArrayAttrib(GLuint vaobj, GLuint index)
{
}
+void GLAPIENTRY
+_mesa_DisableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object *vao = _mesa_lookup_vao(ctx, vaobj);
+ disable_vertex_array_attrib(ctx, vao, index);
+}
+
+
/**
* Return info for a vertex attribute array (no alias with legacy
* vertex attributes (pos, normal, color, etc)). This function does
extern void GLAPIENTRY
_mesa_DisableVertexAttribArray(GLuint index);
+extern void GLAPIENTRY
+_mesa_DisableVertexAttribArray_no_error(GLuint index);
+
extern void GLAPIENTRY
_mesa_DisableVertexArrayAttrib(GLuint vaobj, GLuint index);
+extern void GLAPIENTRY
+_mesa_DisableVertexArrayAttrib_no_error(GLuint vaobj, GLuint index);
+
extern void GLAPIENTRY
_mesa_GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);