ISL was being a bit too clever for its own good and lowering the format for
us. This is all well and good *if* we always want to lower it. However,
the GL driver selectively lowers the format depending on whether the
surface is write-only or not.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
struct GENX(RENDER_SURFACE_STATE) s = { 0 };
s.SurfaceType = get_surftype(info->surf->dim, info->view->usage);
-
- if (info->view->usage & ISL_SURF_USAGE_STORAGE_BIT) {
- s.SurfaceFormat =
- isl_lower_storage_image_format(dev->info, info->view->format);
- } else {
- s.SurfaceFormat = info->view->format;
- }
+ s.SurfaceFormat = info->view->format;
#if GEN_IS_HASWELL
s.IntegerSurfaceFormat = isl_format_has_int_channel(s.SurfaceFormat);
iview->color_rt_surface_state.alloc_size = 0;
}
+ /* NOTE: This one needs to go last since it may stomp isl_view.format */
if (image->usage & usage_mask & VK_IMAGE_USAGE_STORAGE_BIT) {
iview->storage_surface_state = alloc_surface_state(device, cmd_buffer);
if (isl_has_matching_typed_storage_image_format(&device->info,
format.isl_format)) {
isl_view.usage = cube_usage | ISL_SURF_USAGE_STORAGE_BIT;
+ isl_view.format = isl_lower_storage_image_format(&device->info,
+ isl_view.format);
isl_surf_fill_state(&device->isl_dev,
iview->storage_surface_state.map,
.surf = &surface->isl,