}
static bool
-can_replace_varying(nir_intrinsic_instr *store_intr)
+can_replace_varying(nir_variable *out_var)
{
- nir_deref_instr *out_deref = nir_src_as_deref(store_intr->src[0]);
- if (out_deref->mode != nir_var_shader_out)
- return false;
-
- nir_variable *out_var = nir_deref_instr_get_variable(out_deref);
-
/* Skip types that require more complex handling.
* TODO: add support for these types.
*/
/* Limit this pass to scalars for now to keep things simple. Most varyings
* should have been lowered to scalars at this point anyway.
*/
- if (store_intr->num_components != 1)
+ if (!glsl_type_is_scalar(out_var->type))
return false;
if (out_var->data.location < VARYING_SLOT_VAR0 ||
}
static bool
-try_replace_constant_input(nir_shader *shader,
- nir_intrinsic_instr *store_intr)
+replace_constant_input(nir_shader *shader, nir_intrinsic_instr *store_intr)
{
- if (!can_replace_varying(store_intr))
- return false;
-
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
nir_builder b;
if (intr->intrinsic != nir_intrinsic_store_deref)
continue;
- if (intr->src[1].ssa->parent_instr->type != nir_instr_type_load_const) {
+ nir_deref_instr *out_deref = nir_src_as_deref(intr->src[0]);
+ if (out_deref->mode != nir_var_shader_out)
+ continue;
+
+ nir_variable *out_var = nir_deref_instr_get_variable(out_deref);
+ if (!can_replace_varying(out_var))
continue;
- }
- progress |= try_replace_constant_input(consumer, intr);
+ if (intr->src[1].ssa->parent_instr->type == nir_instr_type_load_const) {
+ progress |= replace_constant_input(consumer, intr);
+ }
}
return progress;