return swizzle_swizzle(stObj->base._Swizzle, tex_swizzle);
}
-
+
/**
- * Return TRUE if the texture's sampler view swizzle is equal to
+ * Return TRUE if the texture's sampler view swizzle is not equal to
* the texture's swizzle.
*
* \param stObj the st texture object,
static unsigned last_level(struct st_texture_object *stObj)
{
- return MIN2(stObj->base._MaxLevel, stObj->pt->last_level);
+ unsigned ret = MIN2(stObj->base.MinLevel + stObj->base._MaxLevel,
+ stObj->pt->last_level);
+ if (stObj->base.Immutable)
+ ret = MIN2(ret, stObj->base.MinLevel + stObj->base.NumLevels - 1);
+ return ret;
}
+static unsigned last_layer(struct st_texture_object *stObj)
+{
+ if (stObj->base.Immutable)
+ return MIN2(stObj->base.MinLayer + stObj->base.NumLayers - 1,
+ stObj->pt->array_size - 1);
+ return stObj->pt->array_size - 1;
+}
static struct pipe_sampler_view *
st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
templ.u.buf.first_element = f;
templ.u.buf.last_element = f + (n - 1);
} else {
- templ.u.tex.first_level = stObj->base.BaseLevel;
+ templ.u.tex.first_level = stObj->base.MinLevel + stObj->base.BaseLevel;
templ.u.tex.last_level = last_level(stObj);
assert(templ.u.tex.first_level <= templ.u.tex.last_level);
+ templ.u.tex.first_layer = stObj->base.MinLayer;
+ templ.u.tex.last_layer = last_layer(stObj);
+ assert(templ.u.tex.first_layer <= templ.u.tex.last_layer);
+ templ.target = gl_target_to_pipe(stObj->base.Target);
}
if (swizzle != SWIZZLE_NOOP) {
if (*sv) {
if (check_sampler_swizzle(stObj, *sv) ||
(format != (*sv)->format) ||
- stObj->base.BaseLevel != (*sv)->u.tex.first_level ||
- last_level(stObj) != (*sv)->u.tex.last_level) {
+ gl_target_to_pipe(stObj->base.Target) != (*sv)->target ||
+ stObj->base.MinLevel + stObj->base.BaseLevel != (*sv)->u.tex.first_level ||
+ last_level(stObj) != (*sv)->u.tex.last_level ||
+ stObj->base.MinLayer != (*sv)->u.tex.first_layer ||
+ last_layer(stObj) != (*sv)->u.tex.last_layer) {
pipe_sampler_view_reference(sv, NULL);
}
}
last_layer = strb->rtt_face + strb->rtt_slice;
}
+ /* Adjust for texture views */
+ if (strb->is_rtt) {
+ struct gl_texture_object *tex = strb->Base.TexImage->TexObject;
+ first_layer += tex->MinLayer;
+ if (!strb->rtt_layered)
+ last_layer += tex->MinLayer;
+ else
+ last_layer = MIN2(first_layer + tex->NumLayers - 1, last_layer);
+ }
+
if (!strb->surface ||
strb->surface->texture->nr_samples != strb->Base.NumSamples ||
strb->surface->format != format ||
blit.src.level = 0;
blit.src.format = src_format;
blit.dst.resource = dst;
- blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level;
+ blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
blit.dst.format = dst_format;
blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
blit.dst.box.x = xoffset;
blit.dst.box.y = yoffset;
- blit.dst.box.z = zoffset + texImage->Face;
+ blit.dst.box.z = zoffset + texImage->Face + texImage->TexObject->MinLayer;
blit.src.box.width = blit.dst.box.width = width;
blit.src.box.height = blit.dst.box.height = height;
blit.src.box.depth = blit.dst.box.depth = depth;
GLuint height = texImage->Height;
GLuint depth = texImage->Depth;
struct st_texture_image *stImage = st_texture_image(texImage);
- struct pipe_resource *src = st_texture_object(texImage->TexObject)->pt;
+ struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
+ struct pipe_resource *src = stObj->pt;
struct pipe_resource *dst = NULL;
struct pipe_resource dst_templ;
enum pipe_format dst_format, src_format;
* - Luminance alpha must be returned as (L,0,0,A).
* - Intensity must be returned as (I,0,0,1)
*/
- src_format = util_format_linear(src->format);
+ if (stObj->surface_based)
+ src_format = util_format_linear(stObj->surface_format);
+ else
+ src_format = util_format_linear(src->format);
src_format = util_format_luminance_to_red(src_format);
src_format = util_format_intensity_to_red(src_format);
memset(&blit, 0, sizeof(blit));
blit.src.resource = src;
- blit.src.level = texImage->Level;
+ blit.src.level = texImage->Level + texImage->TexObject->MinLevel;
blit.src.format = src_format;
blit.dst.resource = dst;
blit.dst.level = 0;
blit.dst.format = dst->format;
blit.src.box.x = blit.dst.box.x = 0;
blit.src.box.y = blit.dst.box.y = 0;
- blit.src.box.z = texImage->Face;
+ blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer;
blit.dst.box.z = 0;
blit.src.box.width = blit.dst.box.width = width;
blit.src.box.height = blit.dst.box.height = height;
blit.src.box.depth = 1;
blit.dst.resource = stImage->pt;
blit.dst.format = dst_format;
- blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level;
+ blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel;
blit.dst.box.x = destX;
blit.dst.box.y = destY;
- blit.dst.box.z = stImage->base.Face + slice;
+ blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer;
blit.dst.box.width = width;
blit.dst.box.height = height;
blit.dst.box.depth = 1;
enum pipe_format firstImageFormat;
GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
+ if (tObj->Immutable)
+ return GL_TRUE;
+
if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
/* The texture is complete and we know exactly how many mipmap levels
* are present/needed. This is conditional because we may be called
}
}
+static GLboolean
+st_TextureView(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ struct gl_texture_object *origTexObj)
+{
+ struct st_texture_object *orig = st_texture_object(origTexObj);
+ struct st_texture_object *tex = st_texture_object(texObj);
+ struct gl_texture_image *image = texObj->Image[0][0];
+
+ const int numFaces = _mesa_num_tex_faces(texObj->Target);
+ const int numLevels = texObj->NumLevels;
+
+ int face;
+ int level;
+
+ pipe_resource_reference(&tex->pt, orig->pt);
+
+ /* Set image resource pointers */
+ for (level = 0; level < numLevels; level++) {
+ for (face = 0; face < numFaces; face++) {
+ struct st_texture_image *stImage =
+ st_texture_image(texObj->Image[face][level]);
+ pipe_resource_reference(&stImage->pt, tex->pt);
+ }
+ }
+
+ tex->surface_based = GL_TRUE;
+ tex->surface_format =
+ st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat);
+
+ tex->width0 = image->Width;
+ tex->height0 = image->Height;
+ tex->depth0 = image->Depth;
+ tex->lastLevel = numLevels - 1;
+
+ return GL_TRUE;
+}
+
void
st_init_texture_functions(struct dd_function_table *functions)
functions->TestProxyTexImage = st_TestProxyTexImage;
functions->AllocTextureStorage = st_AllocTextureStorage;
+ functions->TextureView = st_TextureView;
}
{ o(ARB_draw_indirect), PIPE_CAP_DRAW_INDIRECT },
{ o(ARB_derivative_control), PIPE_CAP_TGSI_FS_FINE_DERIVATIVE },
{ o(ARB_conditional_render_inverted), PIPE_CAP_CONDITIONAL_RENDER_INVERTED },
+ { o(ARB_texture_view), PIPE_CAP_SAMPLER_VIEW_TARGET },
};
/* Required: render target and sampler support */
#define DEFAULT_SRGBA_FORMATS \
PIPE_FORMAT_B8G8R8A8_SRGB, \
+ PIPE_FORMAT_R8G8B8A8_SRGB, \
PIPE_FORMAT_A8R8G8B8_SRGB, \
PIPE_FORMAT_A8B8G8R8_SRGB, \
0
},
{
{ 4, GL_RGBA, GL_RGBA8, 0 },
- { PIPE_FORMAT_R8G8B8A8_UNORM, DEFAULT_RGBA_FORMATS }
+ { DEFAULT_RGBA_FORMATS }
},
{
{ GL_BGRA, 0 },
- { PIPE_FORMAT_B8G8R8A8_UNORM, DEFAULT_RGBA_FORMATS }
+ { DEFAULT_RGBA_FORMATS }
},
{
{ 3, GL_RGB, GL_RGB8, 0 },
else
level = stImage->base.Level;
+ if (stObj->base.Immutable) {
+ level += stObj->base.MinLevel;
+ z += stObj->base.MinLayer;
+ d = MIN2(d, stObj->base.NumLayers);
+ }
+
z += stImage->base.Face;
map = pipe_transfer_map_3d(st->pipe, stImage->pt, level, usage,
struct st_texture_image *stImage, unsigned slice)
{
struct pipe_context *pipe = st->pipe;
- struct pipe_transfer **transfer =
- &stImage->transfer[slice + stImage->base.Face].transfer;
+ struct st_texture_object *stObj =
+ st_texture_object(stImage->base.TexObject);
+ struct pipe_transfer **transfer;
+
+ if (stObj->base.Immutable)
+ slice += stObj->base.MinLayer;
+ transfer = &stImage->transfer[slice + stImage->base.Face].transfer;
DBG("%s\n", __FUNCTION__);