void
fs_visitor::assign_constant_locations()
{
- /* Only the first compile (SIMD8 mode) gets to decide on locations. */
- if (dispatch_width != 8)
+ /* Only the first compile gets to decide on locations. */
+ if (dispatch_width != min_dispatch_width)
return;
unsigned int num_pull_constants = 0;
shader->info.cs.local_size[2];
unsigned max_cs_threads = compiler->devinfo->max_cs_threads;
+ unsigned simd_required = DIV_ROUND_UP(local_workgroup_size, max_cs_threads);
cfg_t *cfg = NULL;
const char *fail_msg = NULL;
fs_visitor v8(compiler, log_data, mem_ctx, key, &prog_data->base,
NULL, /* Never used in core profile */
shader, 8, shader_time_index);
- if (!v8.run_cs()) {
- fail_msg = v8.fail_msg;
- } else if (local_workgroup_size <= 8 * max_cs_threads) {
- cfg = v8.cfg;
- prog_data->simd_size = 8;
+ if (simd_required <= 8) {
+ if (!v8.run_cs()) {
+ fail_msg = v8.fail_msg;
+ } else {
+ cfg = v8.cfg;
+ prog_data->simd_size = 8;
+ }
}
fs_visitor v16(compiler, log_data, mem_ctx, key, &prog_data->base,
!fail_msg && !v8.simd16_unsupported &&
local_workgroup_size <= 16 * max_cs_threads) {
/* Try a SIMD16 compile */
- v16.import_uniforms(&v8);
+ if (simd_required <= 8)
+ v16.import_uniforms(&v8);
if (!v16.run_cs()) {
compiler->shader_perf_log(log_data,
"SIMD16 shader failed to compile: %s",