Avoid blocking when retrieving D3DQUERYTYPE_TIMESTAMP result with
NineQuery9_GetData(), when D3DGETDATA_FLUSH is not specified.
This mimics Win behaviour and gives slightly better performance
for some games.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>
wait_query_result = TRUE;
}
- /* Wine tests: D3DQUERYTYPE_TIMESTAMP always succeeds */
- wait_query_result |= This->type == D3DQUERYTYPE_TIMESTAMP;
+ /* The documention mentions no special case for D3DQUERYTYPE_TIMESTAMP.
+ * However Windows tests show that the query always succeeds when
+ * D3DGETDATA_FLUSH is specified. */
+ if (This->type == D3DQUERYTYPE_TIMESTAMP &&
+ (dwGetDataFlags & D3DGETDATA_FLUSH))
+ wait_query_result = TRUE;
+
/* Note: We ignore dwGetDataFlags, because get_query_result will
* flush automatically if needed */