Instead of setting based on set/unset, allow users to use boolean values.
In the docs and tests, use `DISABLE=true` instead of `DISABLE=1` as it's
clearer IMO.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
"130". Mesa will not really implement all the features of the given language version
if it's higher than what's normally reported. (for developers only)
-<li>MESA_GLSL_CACHE_DISABLE - if set, disables the GLSL shader cache
+<li>MESA_GLSL_CACHE_DISABLE - if set to `true`, disables the GLSL shader cache
<li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of
the on-disk cache of compiled GLSL programs. Should be set to a number
optionally followed by 'K', 'M', or 'G' to specify a size in
int err;
/* Before doing anything else, ensure that with
- * MESA_GLSL_CACHE_DISABLE set, that disk_cache_create returns NULL.
+ * MESA_GLSL_CACHE_DISABLE set to true, that disk_cache_create returns NULL.
*/
- setenv("MESA_GLSL_CACHE_DISABLE", "1", 1);
+ setenv("MESA_GLSL_CACHE_DISABLE", "true", 1);
cache = disk_cache_create("test", "make_check", 0);
expect_null(cache, "disk_cache_create with MESA_GLSL_CACHE_DISABLE set");
#include "zlib.h"
#include "util/crc32.h"
+#include "util/debug.h"
#include "util/rand_xor.h"
#include "util/u_atomic.h"
#include "util/u_queue.h"
goto fail;
/* At user request, disable shader cache entirely. */
- if (getenv("MESA_GLSL_CACHE_DISABLE"))
+ if (env_var_as_boolean("MESA_GLSL_CACHE_DISABLE", false))
goto fail;
/* Determine path for cache based on the first defined name as follows: