The comment was out of date. The tile cache does handle >32-bit colors.
if (format_desc->block.width != 1 ||
format_desc->block.height != 1)
return FALSE;
-
- /*
- * TODO: Unfortunately we cannot render into anything more than 32 bits
- * because we encode color clear values into a 32bit word.
- */
- if (format_desc->block.bits > 32)
- return FALSE;
}
if (bind & PIPE_BIND_DEPTH_STENCIL) {
struct softpipe_cached_tile *entries[NUM_ENTRIES];
uint clear_flags[(MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32];
float clear_color[4]; /**< for color bufs */
- uint clear_val; /**< for z+stencil, or packed color clear value */
+ uint clear_val; /**< for z+stencil */
boolean depth_stencil; /**< Is the surface a depth/stencil format? */
struct softpipe_cached_tile *tile; /**< scratch tile for clears */