#
# Mesa does not support either of the geometry shader extensions, so
# OpenGL 3.2 is required.
- "ViewportArrayv": exec_info(core=32, es2=31),
- "ViewportIndexedf": exec_info(core=32, es2=31),
- "ViewportIndexedfv": exec_info(core=32, es2=31),
- "ScissorArrayv": exec_info(core=32, es2=31),
- "ScissorIndexed": exec_info(core=32, es2=31),
- "ScissorIndexedv": exec_info(core=32, es2=31),
- "DepthRangeArrayv": exec_info(core=32),
- "DepthRangeIndexed": exec_info(core=32),
+ "ViewportArrayv": exec_info(compatibility=32, core=32, es2=31),
+ "ViewportIndexedf": exec_info(compatibility=32, core=32, es2=31),
+ "ViewportIndexedfv": exec_info(compatibility=32, core=32, es2=31),
+ "ScissorArrayv": exec_info(compatibility=32, core=32, es2=31),
+ "ScissorIndexed": exec_info(compatibility=32, core=32, es2=31),
+ "ScissorIndexedv": exec_info(compatibility=32, core=32, es2=31),
+ "DepthRangeArrayv": exec_info(compatibility=32, core=32),
+ "DepthRangeIndexed": exec_info(compatibility=32, core=32),
# GetFloati_v also GL_ARB_shader_atomic_counters
# GetDoublei_v also GL_ARB_shader_atomic_counters
EXT(ARB_vertex_shader , ARB_vertex_shader , GLL, GLC, x , x , 2002)
EXT(ARB_vertex_type_10f_11f_11f_rev , ARB_vertex_type_10f_11f_11f_rev , GLL, GLC, x , x , 2013)
EXT(ARB_vertex_type_2_10_10_10_rev , ARB_vertex_type_2_10_10_10_rev , GLL, GLC, x , x , 2009)
-EXT(ARB_viewport_array , ARB_viewport_array , x , GLC, x , x , 2010)
+EXT(ARB_viewport_array , ARB_viewport_array , GLL, GLC, x , x , 2010)
EXT(ARB_window_pos , dummy_true , GLL, x , x , x , 2001)
EXT(ATI_blend_equation_separate , EXT_blend_equation_separate , GLL, GLC, x , x , 2003)
// { "glTextureStorage2DMultisampleEXT", 43, -1 }, // XXX: Add to xml
// { "glTextureStorage3DMultisampleEXT", 43, -1 }, // XXX: Add to xml
+ { "glViewportArrayv", 43, -1 },
+ { "glViewportIndexedf", 43, -1 },
+ { "glViewportIndexedfv", 43, -1 },
+ { "glScissorArrayv", 43, -1 },
+ { "glScissorIndexed", 43, -1 },
+ { "glScissorIndexedv", 43, -1 },
+ { "glDepthRangeArrayv", 43, -1 },
+ { "glDepthRangeIndexed", 43, -1 },
+
/* GL 4.5 */
/* aliased versions checked above */
//{ "glGetGraphicsResetStatus", 45, -1 },
{ "glVertexAttribL4dv", 41, -1 },
{ "glVertexAttribLPointer", 41, -1 },
{ "glGetVertexAttribLdv", 41, -1 },
- { "glViewportArrayv", 43, -1 },
- { "glViewportIndexedf", 43, -1 },
- { "glViewportIndexedfv", 43, -1 },
- { "glScissorArrayv", 43, -1 },
- { "glScissorIndexed", 43, -1 },
- { "glScissorIndexedv", 43, -1 },
- { "glDepthRangeArrayv", 43, -1 },
- { "glDepthRangeIndexed", 43, -1 },
// { "glCreateSyncFromCLeventARB", 43, -1 }, // XXX: Add to xml