bound.
* ``OCCLUSION_QUERY``: Whether occlusion queries are available.
* ``TIMER_QUERY``: Whether timer queries are available.
+* ``INSTANCED_DRAWING``: indicates support for instanced drawing.
* ``TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
can do the depth texture / Z comparison operation in TEX instructions
for shadow testing.
PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER,
PIPE_CAP_DEPTH_CLAMP,
PIPE_CAP_SHADER_STENCIL_EXPORT,
+ PIPE_CAP_INSTANCED_DRAWING,
};
/* Shader caps not specific to any single stage */