NEON is sufficiently different on arm64 that we can't just reuse this
code. Disable it on arm64 for now.
v2: Use PIPE_ARCH_ARM instead, as __ARM_ARCH may be 8 for a 32-bit build
for a v8 CPU.
Signed-off-by: Eric Anholt <eric@anholt.net>
Cc: <mesa-stable@lists.freedesktop.org>
vc4_load_utile(void *cpu, void *gpu, uint32_t cpu_stride, uint32_t cpp)
{
uint32_t gpu_stride = vc4_utile_stride(cpp);
-#if defined(VC4_BUILD_NEON) && defined(__ARM_ARCH)
+#if defined(VC4_BUILD_NEON) && defined(PIPE_ARCH_ARM)
if (gpu_stride == 8) {
__asm__ volatile (
/* Load from the GPU in one shot, no interleave, to
{
uint32_t gpu_stride = vc4_utile_stride(cpp);
-#if defined(VC4_BUILD_NEON) && defined(__ARM_ARCH)
+#if defined(VC4_BUILD_NEON) && defined(PIPE_ARCH_ARM)
if (gpu_stride == 8) {
__asm__ volatile (
/* Load each 8-byte line from cpu-side source,