Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
<param name="index" type="GLuint" />
</function>
- <function name="VertexArrayElementBuffer">
+ <function name="VertexArrayElementBuffer" no_error="true">
<param name="vaobj" type="GLuint" />
<param name="buffer" type="GLuint" />
</function>
}
+void GLAPIENTRY
+_mesa_VertexArrayElementBuffer_no_error(GLuint vaobj, GLuint buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ vertex_array_element_buffer(ctx, vaobj, buffer, true);
+}
+
+
void GLAPIENTRY
_mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
{
GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id );
+void GLAPIENTRY
+_mesa_VertexArrayElementBuffer_no_error(GLuint vaobj, GLuint buffer);
+
void GLAPIENTRY _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
void GLAPIENTRY _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param);