From my reading of the GL 2.1 spec, no antialiasing is strictly
conformant for polygon smoothing. Yes, it's absurd, but then,
hardware doesn't support this so maybe it's not so absurd.
if (brw->intel.conformance_mode == 0)
return GL_FALSE;
- if (ctx->Polygon.SmoothFlag) {
- for (i = 0; i < nr_prims; i++)
- if (reduced_prim[prim[i].mode] == GL_TRIANGLES)
- return GL_TRUE;
- }
-
/* BRW hardware will do AA lines, but they are non-conformant it
* seems. TBD whether we keep this fallback:
*/