The format is emulated by using ISL_FORMAT_L8_SRGB, therefore we need to
force swizzles for the GBA channels. However, doing this only based on the
data type GL_RED breaks other formats, therefore, test specifically for the
format.
Fixes: c5363869d4971780401b21bb75083ef2518c12be
i965: Force zero swizzles for unused components in GL_RED and GL_RG
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
}
break;
case GL_RED:
- swizzles[1] = SWIZZLE_ZERO;
+ if (img->TexFormat == MESA_FORMAT_R_SRGB8) {
+ swizzles[0] = SWIZZLE_X;
+ swizzles[1] = SWIZZLE_ZERO;
+ swizzles[2] = SWIZZLE_ZERO;
+ swizzles[3] = SWIZZLE_ONE;
+ break;
+ }
/* fallthrough */
case GL_RG:
- swizzles[2] = SWIZZLE_ZERO;
- /* fallthrough */
case GL_RGB:
if (_mesa_get_format_bits(img->TexFormat, GL_ALPHA_BITS) > 0 ||
img->TexFormat == MESA_FORMAT_RGB_DXT1 ||