-/* $Id: matrix.c,v 1.30 2001/01/23 23:39:36 brianp Exp $ */
+/* $Id: matrix.c,v 1.31 2001/02/05 18:48:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
return;
}
- _math_matrix_frustrum( mat, left, right, bottom, top, nearval, farval );
+ _math_matrix_frustum( mat, left, right, bottom, top, nearval, farval );
}
-/* $Id: m_matrix.c,v 1.5 2001/01/05 05:31:42 keithw Exp $ */
+/* $Id: m_matrix.c,v 1.6 2001/02/05 18:48:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
void
-_math_matrix_frustrum( GLmatrix *mat,
- GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat nearval, GLfloat farval )
+_math_matrix_frustum( GLmatrix *mat,
+ GLfloat left, GLfloat right,
+ GLfloat bottom, GLfloat top,
+ GLfloat nearval, GLfloat farval )
{
GLfloat x, y, a, b, c, d;
GLfloat m[16];
-/* $Id: m_matrix.h,v 1.2 2000/11/24 10:25:11 keithw Exp $ */
+/* $Id: m_matrix.h,v 1.3 2001/02/05 18:48:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
GLfloat nearval, GLfloat farval );
extern void
-_math_matrix_frustrum( GLmatrix *mat,
- GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat nearval, GLfloat farval );
+_math_matrix_frustum( GLmatrix *mat,
+ GLfloat left, GLfloat right,
+ GLfloat bottom, GLfloat top,
+ GLfloat nearval, GLfloat farval );
extern void
_math_matrix_set_identity( GLmatrix *dest );