case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
v->value_int = ctx->DispatchIndirectBuffer->Name;
break;
+ /* GL_ARB_multisample */
+ case GL_SAMPLES:
+ v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
+ break;
}
}
[ "SAMPLE_COVERAGE_VALUE_ARB", "CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA" ],
[ "SAMPLE_COVERAGE_INVERT_ARB", "CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA" ],
[ "SAMPLE_BUFFERS_ARB", "BUFFER_INT(Visual.sampleBuffers), extra_new_buffers" ],
- [ "SAMPLES_ARB", "BUFFER_INT(Visual.samples), extra_new_buffers" ],
+ [ "SAMPLES_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_new_buffers" ],
# GL_ARB_sample_shading
[ "SAMPLE_SHADING_ARB", "CONTEXT_BOOL(Multisample.SampleShading), extra_gl40_ARB_sample_shading" ],