struct pipe_screen *screen;
HRESULT hr;
enum pipe_format pf;
+ unsigned bind;
DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
"pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
if (FAILED(hr))
return hr;
- pf = d3d9_to_pipe_format_checked_no_bind(screen, SurfaceFormat,
- PIPE_TEXTURE_2D,
- MultiSampleType, FALSE);
+ if (depth_stencil_format(SurfaceFormat))
+ bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat);
+ else /* render-target */
+ bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_TRANSFER_READ |
+ PIPE_BIND_TRANSFER_WRITE | PIPE_BIND_RENDER_TARGET;
+
+ pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
+ MultiSampleType, bind, FALSE);
if (pf == PIPE_FORMAT_NONE) {
DBG("%s with %u samples not available.\n",
return PIPE_FORMAT_NONE;
}
-/* same that above, but determines binding flags */
-static INLINE enum pipe_format
-d3d9_to_pipe_format_checked_no_bind(struct pipe_screen *screen,
- D3DFORMAT format,
- enum pipe_texture_target target,
- unsigned sample_count,
- boolean srgb)
-{
- enum pipe_format result;
- unsigned bindings;
-
- result = d3d9_to_pipe_format_internal(format);
- if (result == PIPE_FORMAT_NONE)
- return PIPE_FORMAT_NONE;
-
- bindings = util_format_is_depth_or_stencil(result) ?
- PIPE_BIND_DEPTH_STENCIL : PIPE_BIND_RENDER_TARGET;
- if (srgb)
- result = util_format_srgb(result);
-
- if (format_check_internal(result))
- return result;
- return PIPE_FORMAT_NONE;
-}
-
static INLINE const char *
d3dformat_to_string(D3DFORMAT fmt)
{