unsigned nr_heaps;
driTexHeap * texture_heaps[ R200_NR_TEX_HEAPS ];
driTextureObject swapped;
- GLboolean default32BitTextures;
+ int texture_depth;
/* Rasterization and vertex state:
#include "r200_swtcl.h"
#include "r200_tex.h"
+#include "xmlpool.h"
+
/**
GLenum format, GLenum type )
{
r200ContextPtr rmesa = R200_CONTEXT(ctx);
- const GLboolean do32bpt = rmesa->default32BitTextures;
+ const GLboolean do32bpt =
+ ( rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32 );
+ const GLboolean force16bpt =
+ ( rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16 );
+ (void) format;
switch ( internalFormat ) {
case 4:
case GL_RGBA:
case GL_COMPRESSED_RGBA:
- if ( format == GL_BGRA ) {
- if ( type == GL_UNSIGNED_INT_8_8_8_8_REV ) {
- return &_mesa_texformat_argb8888;
- }
- else if ( type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) {
- return &_mesa_texformat_argb4444;
- }
- else if ( type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) {
- return &_mesa_texformat_argb1555;
- }
+ switch ( type ) {
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555;
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ return &_mesa_texformat_argb4444;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ return &_mesa_texformat_argb1555;
+ default:
+ return do32bpt ? &_mesa_texformat_rgba8888 : &_mesa_texformat_argb4444;
}
- return do32bpt ? &_mesa_texformat_rgba8888 : &_mesa_texformat_argb4444;
case 3:
case GL_RGB:
case GL_COMPRESSED_RGB:
- if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) {
+ switch ( type ) {
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ return &_mesa_texformat_argb4444;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ return &_mesa_texformat_argb1555;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
return &_mesa_texformat_rgb565;
+ default:
+ return do32bpt ? &_mesa_texformat_rgba8888 : &_mesa_texformat_rgb565;
}
- return do32bpt ? &_mesa_texformat_rgba8888 : &_mesa_texformat_rgb565;
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- return do32bpt ? &_mesa_texformat_rgba8888 : &_mesa_texformat_argb4444;
+ return !force16bpt ?
+ &_mesa_texformat_rgba8888 : &_mesa_texformat_argb4444;
case GL_RGBA4:
case GL_RGBA2:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- return do32bpt ? &_mesa_texformat_rgba8888 : &_mesa_texformat_rgb565;
+ return !force16bpt ? &_mesa_texformat_rgba8888 : &_mesa_texformat_rgb565;
case GL_RGB5:
case GL_RGB4:
DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_QUALITY
- DRI_CONF_PREFERRED_BPT(0,"0,16,32")
+ DRI_CONF_TEXTURE_DEPTH(DRI_CONF_TEXTURE_DEPTH_FB)
+ DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
+ DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC)
+ DRI_CONF_DITHER_MODE(DRI_CONF_DITHER_XERRORDIFF)
DRI_CONF_SECTION_END
DRI_CONF_SECTION_DEBUG
DRI_CONF_NO_RAST(false)
DRI_CONF_SECTION_END
DRI_CONF_END;
-const GLuint __driNConfigOptions = 5;
+const GLuint __driNConfigOptions = 8;
/* Return the width and height of the given buffer.
*/
driSetTextureSwapCounterLocation( rmesa->texture_heaps[i],
& rmesa->c_textureSwaps );
}
- preferred_bpt = driQueryOptioni (&rmesa->optionCache, "preferred_bpt");
- rmesa->default32BitTextures =
- ( ( preferred_bpt == 0 && screen->cpp == 4 ) || preferred_bpt == 32 );
+ rmesa->texture_depth = driQueryOptioni (&rmesa->optionCache,
+ "texture_depth");
+ if (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
+ rmesa->texture_depth = ( screen->cpp == 4 ) ?
+ DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
rmesa->swtcl.RenderIndex = ~0;
rmesa->lost_context = 1;
unsigned nr_heaps;
driTexHeap * texture_heaps[ RADEON_NR_TEX_HEAPS ];
driTextureObject swapped;
- GLboolean default32BitTextures;
+ int texture_depth;
/* Rasterization and vertex state:
#include "radeon_swtcl.h"
#include "radeon_tex.h"
+#include "xmlpool.h"
+
/**
GLenum format, GLenum type )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
- const GLboolean do32bpt = ( rmesa->radeonScreen->cpp == 4 );
+ const GLboolean do32bpt =
+ ( rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32 );
+ const GLboolean force16bpt =
+ ( rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16 );
+ (void) format;
switch ( internalFormat ) {
case 4:
case GL_RGBA:
case GL_COMPRESSED_RGBA:
- if ( format == GL_BGRA ) {
- if ( type == GL_UNSIGNED_INT_8_8_8_8_REV ) {
- return &_mesa_texformat_argb8888;
- }
- else if ( type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) {
- return &_mesa_texformat_argb4444;
- }
- else if ( type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) {
- return &_mesa_texformat_argb1555;
- }
+ switch ( type ) {
+ case GL_UNSIGNED_INT_10_10_10_2:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555;
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ return &_mesa_texformat_argb4444;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ return &_mesa_texformat_argb1555;
+ default:
+ return do32bpt ? &_mesa_texformat_rgba8888 : &_mesa_texformat_argb4444;
}
- return do32bpt ? &_mesa_texformat_rgba8888 : &_mesa_texformat_argb4444;
case 3:
case GL_RGB:
case GL_COMPRESSED_RGB:
- if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) {
+ switch ( type ) {
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV:
+ return &_mesa_texformat_argb4444;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV:
+ return &_mesa_texformat_argb1555;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_5_6_5_REV:
return &_mesa_texformat_rgb565;
+ default:
+ return do32bpt ? &_mesa_texformat_rgba8888 : &_mesa_texformat_rgb565;
}
- return do32bpt ? &_mesa_texformat_rgba8888 : &_mesa_texformat_rgb565;
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- return do32bpt ? &_mesa_texformat_rgba8888 : &_mesa_texformat_argb4444;
+ return !force16bpt ?
+ &_mesa_texformat_rgba8888 : &_mesa_texformat_argb4444;
case GL_RGBA4:
case GL_RGBA2:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- return do32bpt ? &_mesa_texformat_rgba8888 : &_mesa_texformat_rgb565;
+ return !force16bpt ? &_mesa_texformat_rgba8888 : &_mesa_texformat_rgb565;
case GL_RGB5:
case GL_RGB4: