static const struct debug_option debug_opt[] = {
{ "varray", VERBOSE_VARRAY },
{ "tex", VERBOSE_TEXTURE },
- { "imm", VERBOSE_IMMEDIATE },
+ { "mat", VERBOSE_MATERIAL },
{ "pipe", VERBOSE_PIPELINE },
{ "driver", VERBOSE_DRIVER },
{ "state", VERBOSE_STATE },
struct gl_light *light, *list = &ctx->Light.EnabledList;
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
- if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
+ if (MESA_VERBOSE & VERBOSE_MATERIAL)
_mesa_debug(ctx, "_mesa_update_material, mask 0x%x\n", bitmask);
if (!bitmask)
{
VERBOSE_VARRAY = 0x0001,
VERBOSE_TEXTURE = 0x0002,
- VERBOSE_IMMEDIATE = 0x0004,
+ VERBOSE_MATERIAL = 0x0004,
VERBOSE_PIPELINE = 0x0008,
VERBOSE_DRIVER = 0x0010,
VERBOSE_STATE = 0x0020,