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intel/fs: FS_OPCODE_REP_FB_WRITE has side effects
author
Jason Ekstrand
<jason.ekstrand@intel.com>
Thu, 17 May 2018 00:51:10 +0000
(17:51 -0700)
committer
Jason Ekstrand
<jason.ekstrand@intel.com>
Thu, 28 Jun 2018 20:19:38 +0000
(13:19 -0700)
It doesn't matter since we don't ever run replicated write shaders
through the optimizer but it's good to be complete.
Reviewed-by: Matt Turner <mattst88@gmail.com>
src/intel/compiler/brw_shader.cpp
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diff --git
a/src/intel/compiler/brw_shader.cpp
b/src/intel/compiler/brw_shader.cpp
index b7fb06ddbd9cd523344e767dbd750a3462ff7cc8..175378c385e4e97b61fa9d6d181b4026115b5b79 100644
(file)
--- a/
src/intel/compiler/brw_shader.cpp
+++ b/
src/intel/compiler/brw_shader.cpp
@@
-1013,6
+1013,7
@@
backend_instruction::has_side_effects() const
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
case FS_OPCODE_FB_WRITE:
case FS_OPCODE_FB_WRITE_LOGICAL:
+ case FS_OPCODE_REP_FB_WRITE:
case SHADER_OPCODE_BARRIER:
case TCS_OPCODE_URB_WRITE:
case TCS_OPCODE_RELEASE_INPUT: