added GL_EXT_texture_edge_clamp
authorBrian Paul <brian.paul@tungstengraphics.com>
Mon, 13 Aug 2001 18:09:34 +0000 (18:09 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Mon, 13 Aug 2001 18:09:34 +0000 (18:09 +0000)
docs/VERSIONS
src/mesa/main/extensions.c

index 9465a8258a5ed6a91d6c909c5672cc88ef657c5c..790a2eaca2c9f2068e391ddb496cae4caab6ca6c 100644 (file)
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.65 2001/08/07 23:13:54 brianp Exp $
+$Id: VERSIONS,v 1.66 2001/08/13 18:09:34 brianp Exp $
 
 
 Mesa Version History
@@ -872,6 +872,7 @@ Mesa Version History
 3.5.1  Month ??, 2001
     New:
        - GL_IBM_rasterpos_clip extension
+       - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
     Bug fixes:
        - added some missing GLX 1.3 tokens to include/GL/glx.h
        - GL_COLOR_MATRIX changes weren't recognized by teximage functions
index 3c710f11959fc74a12f421549cb02390f431a427..7e96b9e1b5ea15dac23967d734f23bcba7474f33 100644 (file)
@@ -1,8 +1,8 @@
-/* $Id: extensions.c,v 1.63 2001/06/26 01:32:48 brianp Exp $ */
+/* $Id: extensions.c,v 1.64 2001/08/13 18:09:34 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
- * Version:  3.5
+ * Version:  3.5.1
  *
  * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
  *
@@ -89,6 +89,7 @@ static struct {
    { OFF, "GL_EXT_stencil_wrap",               F(EXT_stencil_wrap) },
    { ON,  "GL_EXT_texture3D",                  F(EXT_texture3D) },
    { OFF, "GL_EXT_texture_compression_s3tc",   F(EXT_texture_compression_s3tc) },
+   { OFF, "GL_EXT_texture_edge_clamp",         F(SGIS_texture_edge_clamp) },
    { OFF, "GL_EXT_texture_env_add",            F(EXT_texture_env_add) },
    { OFF, "GL_EXT_texture_env_combine",        F(EXT_texture_env_combine) },
    { OFF, "GL_EXT_texture_env_dot3",           F(EXT_texture_env_dot3) },
@@ -150,6 +151,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
       "GL_EXT_secondary_color",
       "GL_EXT_shared_texture_palette",
       "GL_EXT_stencil_wrap",
+      "GL_EXT_texture_edge_clamp",
       "GL_EXT_texture_env_add",
       "GL_EXT_texture_env_combine",
       "GL_EXT_texture_env_dot3",