return v3d33_clif_dump_packet(clif, offset, cl, size, reloc_mode);
}
-static void
+static uint32_t
clif_dump_cl(struct clif_dump *clif, uint32_t start, uint32_t end,
bool reloc_mode)
{
- void *start_vaddr;
- if (!clif_lookup_vaddr(clif, start, &start_vaddr)) {
+ struct clif_bo *bo = clif_lookup_bo(clif, start);
+ if (!bo) {
out(clif, "Failed to look up address 0x%08x\n",
start);
- return;
+ return 0;
}
+ void *start_vaddr = bo->vaddr + start - bo->offset;
+
/* The end address is optional (for example, a BRANCH instruction
* won't set an end), but is used for BCL/RCL termination.
*/
if (end && !clif_lookup_vaddr(clif, end, &end_vaddr)) {
out(clif, "Failed to look up address 0x%08x\n",
end);
- return;
+ return 0;
}
if (!reloc_mode)
- out(clif, "@format ctrllist\n");
+ out(clif, "@format ctrllist /* [%s+0x%08x] */\n",
+ bo->name, start - bo->offset);
uint32_t size;
uint8_t *cl = start_vaddr;
if (cl == end_vaddr)
break;
}
+
+ return (void *)cl - bo->vaddr;
}
-static void
+/* Walks the worklist, parsing the relocs for any memory regions that might
+ * themselves have additional relocations.
+ */
+static uint32_t
clif_dump_gl_shader_state_record(struct clif_dump *clif,
struct reloc_worklist_entry *reloc,
void *vaddr)
"GL Shader State Attribute Record");
assert(state);
assert(attr);
+ uint32_t offset = 0;
out(clif, "@format shadrec_gl_main\n");
- v3d_print_group(clif, state, 0, vaddr);
- vaddr += v3d_group_get_length(state);
+ v3d_print_group(clif, state, 0, vaddr + offset);
+ offset += v3d_group_get_length(state);
for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
out(clif, "@format shadrec_gl_attr /* %d */\n", i);
- v3d_print_group(clif, attr, 0, vaddr);
- vaddr += v3d_group_get_length(attr);
+ v3d_print_group(clif, attr, 0, vaddr + offset);
+ offset += v3d_group_get_length(attr);
}
+
+ return offset;
}
static void
-clif_process_worklist(struct clif_dump *clif, bool reloc_mode)
+clif_process_worklist(struct clif_dump *clif)
{
list_for_each_entry_safe(struct reloc_worklist_entry, reloc,
&clif->worklist, link) {
switch (reloc->type) {
case reloc_cl:
- clif_dump_cl(clif, reloc->addr, reloc->cl.end,
- reloc_mode);
- if (!reloc_mode)
- out(clif, "\n");
+ clif_dump_cl(clif, reloc->addr, reloc->cl.end, true);
break;
case reloc_gl_shader_state:
- if (reloc_mode)
- continue;
- clif_dump_gl_shader_state_record(clif,
- reloc,
- vaddr);
break;
case reloc_generic_tile_list:
clif_dump_cl(clif, reloc->addr,
- reloc->generic_tile_list.end, reloc_mode);
+ reloc->generic_tile_list.end, true);
break;
}
- if (!reloc_mode)
+ }
+}
+
+static int
+worklist_entry_compare(const void *a, const void *b)
+{
+ return ((*(struct reloc_worklist_entry **)a)->addr -
+ (*(struct reloc_worklist_entry **)b)->addr);
+}
+
+static bool
+clif_dump_if_blank(struct clif_dump *clif, struct clif_bo *bo,
+ uint32_t start, uint32_t end)
+{
+ for (int i = start; i < end; i++) {
+ if (((uint8_t *)bo->vaddr)[i] != 0)
+ return false;
+ }
+
+ out(clif, "\n");
+ out(clif, "@format blank %d /* [%s+0x%08x..0x%08x] */\n", end - start,
+ bo->name, start, end - 1);
+ return true;
+}
+
+/* Dumps the binary data in the BO from start to end (relative to the start of
+ * the BO).
+ */
+static void
+clif_dump_binary(struct clif_dump *clif, struct clif_bo *bo,
+ uint32_t start, uint32_t end)
+{
+ if (start == end)
+ return;
+
+ if (clif_dump_if_blank(clif, bo, start, end))
+ return;
+
+ out(clif, "@format binary /* [%s+0x%08x] */\n",
+ bo->name, start);
+
+ uint32_t offset = start;
+ int dumped_in_line = 0;
+ while (offset < end) {
+ if (clif_dump_if_blank(clif, bo, offset, end))
+ return;
+
+ if (end - offset >= 4) {
+ out(clif, "0x%08x ", *(uint32_t *)(bo->vaddr + offset));
+ offset += 4;
+ } else {
+ out(clif, "0x%02x ", *(uint8_t *)(bo->vaddr + offset));
+ offset++;
+ }
+
+ if (++dumped_in_line == 8) {
out(clif, "\n");
+ dumped_in_line = 0;
+ }
+ }
+ if (dumped_in_line)
+ out(clif, "\n");
+}
+
+/* Walks the list of relocations, dumping each buffer's contents (using our
+ * codegenned dump routines for pretty printing, and most importantly proper
+ * address references so that the CLIF parser can relocate buffers).
+ */
+static void
+clif_dump_buffers(struct clif_dump *clif)
+{
+ int num_relocs = 0;
+ list_for_each_entry(struct reloc_worklist_entry, reloc,
+ &clif->worklist, link) {
+ num_relocs++;
+ }
+ struct reloc_worklist_entry **relocs =
+ ralloc_array(clif, struct reloc_worklist_entry *, num_relocs);
+ int i = 0;
+ list_for_each_entry(struct reloc_worklist_entry, reloc,
+ &clif->worklist, link) {
+ relocs[i++] = reloc;
+ }
+ qsort(relocs, num_relocs, sizeof(*relocs), worklist_entry_compare);
+
+ struct clif_bo *bo = NULL;
+ uint32_t offset = 0;
+
+ for (i = 0; i < num_relocs; i++) {
+ struct reloc_worklist_entry *reloc = relocs[i];
+ struct clif_bo *new_bo = clif_lookup_bo(clif, reloc->addr);
+
+ if (!new_bo) {
+ out(clif, "Failed to look up address 0x%08x\n",
+ reloc->addr);
+ continue;
+ }
+
+ if (new_bo != bo) {
+ if (bo) {
+ /* Finish out the last of the last BO. */
+ clif_dump_binary(clif, bo,
+ offset,
+ bo->size);
+ }
+
+ out(clif, "\n");
+ out(clif, "@buffer %s\n", new_bo->name);
+ bo = new_bo;
+ offset = 0;
+ bo->dumped = true;
+ }
+
+ int reloc_offset = reloc->addr - bo->offset;
+ if (offset != reloc_offset)
+ clif_dump_binary(clif, bo, offset, reloc_offset);
+ offset = reloc_offset;
+
+ switch (reloc->type) {
+ case reloc_cl:
+ offset = clif_dump_cl(clif, reloc->addr, reloc->cl.end,
+ false);
+ out(clif, "\n");
+ break;
+
+ case reloc_gl_shader_state:
+ offset += clif_dump_gl_shader_state_record(clif,
+ reloc,
+ bo->vaddr +
+ offset);
+ break;
+ case reloc_generic_tile_list:
+ offset = clif_dump_cl(clif, reloc->addr,
+ reloc->generic_tile_list.end,
+ false);
+ break;
+ }
+ out(clif, "\n");
+ }
+
+ if (bo) {
+ clif_dump_binary(clif, bo, offset, bo->size);
+ }
+
+ /* For any BOs that didn't have relocations, just dump them raw. */
+ for (int i = 0; i < clif->bo_count; i++) {
+ bo = &clif->bo[i];
+ if (bo->dumped)
+ continue;
+ out(clif, "@buffer %s\n", bo->name);
+ clif_dump_binary(clif, bo, 0, bo->size);
+ out(clif, "\n");
}
}
entry->cl.end = end;
}
+static int
+clif_bo_offset_compare(const void *a, const void *b)
+{
+ return ((struct clif_bo *)a)->offset - ((struct clif_bo *)b)->offset;
+}
+
void
clif_dump(struct clif_dump *clif, const struct drm_v3d_submit_cl *submit)
{
clif_dump_add_cl(clif, submit->bcl_start, submit->bcl_end);
clif_dump_add_cl(clif, submit->rcl_start, submit->rcl_end);
- clif_process_worklist(clif, true);
- clif_process_worklist(clif, false);
+ qsort(clif->bo, clif->bo_count, sizeof(clif->bo[0]),
+ clif_bo_offset_compare);
+
+ /* A buffer needs to be defined before we can emit a CLIF address
+ * referencing it, so emit them all now.
+ */
+ for (int i = 0; i < clif->bo_count; i++) {
+ out(clif, "@createbuf_aligned 4096 %s\n", clif->bo[i].name);
+ }
+
+ /* Walk the worklist figuring out the locations of structs based on
+ * the CL contents.
+ */
+ clif_process_worklist(clif);
+
+ /* Dump the contents of the buffers using the relocations we found to
+ * pretty-print structures.
+ */
+ clif_dump_buffers(clif);
out(clif, "@add_bin 0\n ");
out_address(clif, submit->bcl_start);
clif->bo_array_size);
}
+ /* CLIF relocs use the buffer name, so make sure they're unique. */
+ for (int i = 0; i < clif->bo_count; i++)
+ assert(strcmp(clif->bo[i].name, name) != 0);
+
clif->bo[clif->bo_count].name = ralloc_strdup(clif, name);
clif->bo[clif->bo_count].offset = offset;
clif->bo[clif->bo_count].size = size;
clif->bo[clif->bo_count].vaddr = vaddr;
+ clif->bo[clif->bo_count].dumped = false;
clif->bo_count++;
}