unsigned max_waves_per_sh,
unsigned threadgroups_per_cu);
-static inline unsigned ac_get_max_simd_waves(enum radeon_family family)
+static inline unsigned ac_get_max_wave64_per_simd(enum radeon_family family)
{
switch (family) {
}
}
+static inline unsigned ac_get_num_physical_vgprs(enum chip_class chip_class,
+ unsigned wave_size)
+{
+ /* The number is per SIMD. */
+ if (chip_class >= GFX10)
+ return wave_size == 32 ? 1024 : 512;
+ else
+ return 256;
+}
+
static inline uint32_t
-ac_get_num_physical_sgprs(enum chip_class chip_class)
+ac_get_num_physical_sgprs(const struct radeon_info *info)
{
- return chip_class >= GFX8 ? 800 : 512;
+ /* The number is per SIMD. There is enough SGPRs for the maximum number
+ * of Wave32, which is double the number for Wave64.
+ */
+ if (info->chip_class >= GFX10)
+ return 128 * ac_get_max_wave64_per_simd(info->family) * 2;
+
+ return info->chip_class >= GFX8 ? 800 : 512;
}
#ifdef __cplusplus
unsigned max_simd_waves;
unsigned lds_per_wave = 0;
- max_simd_waves = ac_get_max_simd_waves(device->physical_device->rad_info.family);
+ max_simd_waves = ac_get_max_wave64_per_simd(device->physical_device->rad_info.family);
if (stage == MESA_SHADER_FRAGMENT) {
lds_per_wave = conf->lds_size * lds_increment +
if (conf->num_sgprs)
max_simd_waves =
MIN2(max_simd_waves,
- ac_get_num_physical_sgprs(chip_class) / conf->num_sgprs);
+ ac_get_num_physical_sgprs(&device->physical_device->rad_info) /
+ conf->num_sgprs);
if (conf->num_vgprs)
max_simd_waves =
VkShaderStatisticsInfoAMD statistics = {};
statistics.shaderStageMask = shaderStage;
statistics.numPhysicalVgprs = RADV_NUM_PHYSICAL_VGPRS;
- statistics.numPhysicalSgprs = ac_get_num_physical_sgprs(device->physical_device->rad_info.chip_class);
+ statistics.numPhysicalSgprs = ac_get_num_physical_sgprs(&device->physical_device->rad_info);
statistics.numAvailableSgprs = statistics.numPhysicalSgprs;
if (stage == MESA_SHADER_COMPUTE) {
unsigned lds_per_wave = 0;
unsigned max_simd_waves;
- max_simd_waves = ac_get_max_simd_waves(sscreen->info.family);
+ max_simd_waves = ac_get_max_wave64_per_simd(sscreen->info.family);
/* Compute LDS usage for PS. */
switch (shader->selector->type) {
if (conf->num_sgprs) {
max_simd_waves =
MIN2(max_simd_waves,
- ac_get_num_physical_sgprs(sscreen->info.chip_class) / conf->num_sgprs);
+ ac_get_num_physical_sgprs(&sscreen->info) / conf->num_sgprs);
}
- if (conf->num_vgprs)
- max_simd_waves = MIN2(max_simd_waves, 256 / conf->num_vgprs);
+ if (conf->num_vgprs) {
+ /* Always print wave limits as Wave64, so that we can compare
+ * Wave32 and Wave64 with shader-db fairly. */
+ unsigned max_vgprs = ac_get_num_physical_vgprs(sscreen->info.chip_class, 64);
+ max_simd_waves = MIN2(max_simd_waves, max_vgprs / conf->num_vgprs);
+ }
- /* LDS is 64KB per CU (4 SIMDs), which is 16KB per SIMD (usage above
- * 16KB makes some SIMDs unoccupied). */
+ /* LDS is 64KB per CU (4 SIMDs) on GFX6-9, which is 16KB per SIMD (usage above
+ * 16KB makes some SIMDs unoccupied).
+ *
+ * LDS is 128KB in WGP mode and 64KB in CU mode. Assume the WGP mode is used.
+ */
+ unsigned max_lds_size = sscreen->info.chip_class >= GFX10 ? 128*1024 : 64*1024;
+ unsigned max_lds_per_simd = max_lds_size / 4;
if (lds_per_wave)
- max_simd_waves = MIN2(max_simd_waves, 16384 / lds_per_wave);
+ max_simd_waves = MIN2(max_simd_waves, max_lds_per_simd / lds_per_wave);
shader->info.max_simd_waves = max_simd_waves;
}
*/
if (sel->type == PIPE_SHADER_COMPUTE) {
unsigned wave_size = sscreen->compute_wave_size;
- unsigned max_vgprs = 256;
- unsigned max_sgprs = sscreen->info.chip_class >= GFX8 ? 800 : 512;
+ unsigned max_vgprs = ac_get_num_physical_vgprs(sscreen->info.chip_class,
+ wave_size);
+ unsigned max_sgprs = ac_get_num_physical_sgprs(&sscreen->info);
unsigned max_sgprs_per_wave = 128;
- unsigned max_block_threads = si_get_max_workgroup_size(shader);
- unsigned min_waves_per_cu = DIV_ROUND_UP(max_block_threads, wave_size);
- unsigned min_waves_per_simd = DIV_ROUND_UP(min_waves_per_cu, 4);
+ unsigned simds_per_tg = 4; /* assuming WGP mode on gfx10 */
+ unsigned threads_per_tg = si_get_max_workgroup_size(shader);
+ unsigned waves_per_tg = DIV_ROUND_UP(threads_per_tg, wave_size);
+ unsigned waves_per_simd = DIV_ROUND_UP(waves_per_tg, simds_per_tg);
- max_vgprs = max_vgprs / min_waves_per_simd;
- max_sgprs = MIN2(max_sgprs / min_waves_per_simd, max_sgprs_per_wave);
+ max_vgprs = max_vgprs / waves_per_simd;
+ max_sgprs = MIN2(max_sgprs / waves_per_simd, max_sgprs_per_wave);
if (shader->config.num_sgprs > max_sgprs ||
shader->config.num_vgprs > max_vgprs) {