dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.points
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.triangles
-dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_highp_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_lowp_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_lowp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_mediump_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_mediump_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_vertex
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp
unsigned component = ins->swizzle[1][first_comp];
/* Scale constant appropriately, if we can legally */
- uint16_t scaled_constant = 0;
+ int16_t scaled_constant = 0;
if (is_16) {
scaled_constant = ins->constants.u16[component];