/**
* Compute the offset of a pixel block.
*
- * x, y, z, y_stride, z_stride are vectors, and they refer to pixel blocks, as
- * per format description, and not individual pixels.
+ * x, y, z, y_stride, z_stride are vectors, and they refer to pixels.
+ *
+ * Returns the relative offset and i,j sub-block coordinates
*/
-LLVMValueRef
+void
lp_build_sample_offset(struct lp_build_context *bld,
const struct util_format_description *format_desc,
LLVMValueRef x,
LLVMValueRef y,
LLVMValueRef z,
LLVMValueRef y_stride,
- LLVMValueRef z_stride)
+ LLVMValueRef z_stride,
+ LLVMValueRef *out_offset,
+ LLVMValueRef *out_i,
+ LLVMValueRef *out_j)
{
LLVMValueRef x_stride;
LLVMValueRef offset;
+ LLVMValueRef i;
+ LLVMValueRef j;
+
+ /*
+ * Describe the coordinates in terms of pixel blocks.
+ *
+ * TODO: pixel blocks are power of two. LLVM should convert rem/div to
+ * bit arithmetic. Verify this.
+ */
+
+ if (format_desc->block.width == 1) {
+ i = bld->zero;
+ }
+ else {
+ LLVMValueRef block_width = lp_build_const_int_vec(bld->type, format_desc->block.width);
+ i = LLVMBuildURem(bld->builder, x, block_width, "");
+ x = LLVMBuildUDiv(bld->builder, x, block_width, "");
+ }
+
+ if (format_desc->block.height == 1) {
+ j = bld->zero;
+ }
+ else {
+ LLVMValueRef block_height = lp_build_const_int_vec(bld->type, format_desc->block.height);
+ j = LLVMBuildURem(bld->builder, y, block_height, "");
+ y = LLVMBuildUDiv(bld->builder, y, block_height, "");
+ }
x_stride = lp_build_const_vec(bld->type, format_desc->block.bits/8);
offset = lp_build_mul(bld, x, x_stride);
offset = lp_build_add(bld, offset, z_offset);
}
- return offset;
+ *out_offset = offset;
+ *out_i = i;
+ *out_j = j;
}
}
}
- /*
- * Describe the coordinates in terms of pixel blocks.
- *
- * TODO: pixel blocks are power of two. LLVM should convert rem/div to
- * bit arithmetic. Verify this.
- */
-
- if (bld->format_desc->block.width == 1) {
- i = bld->uint_coord_bld.zero;
- }
- else {
- LLVMValueRef block_width = lp_build_const_int_vec(bld->uint_coord_bld.type, bld->format_desc->block.width);
- i = LLVMBuildURem(bld->builder, x, block_width, "");
- x = LLVMBuildUDiv(bld->builder, x, block_width, "");
- }
-
- if (bld->format_desc->block.height == 1) {
- j = bld->uint_coord_bld.zero;
- }
- else {
- LLVMValueRef block_height = lp_build_const_int_vec(bld->uint_coord_bld.type, bld->format_desc->block.height);
- j = LLVMBuildURem(bld->builder, y, block_height, "");
- y = LLVMBuildUDiv(bld->builder, y, block_height, "");
- }
-
/* convert x,y,z coords to linear offset from start of texture, in bytes */
- offset = lp_build_sample_offset(&bld->uint_coord_bld,
- bld->format_desc,
- x, y, z, y_stride, z_stride);
+ lp_build_sample_offset(&bld->uint_coord_bld,
+ bld->format_desc,
+ x, y, z, y_stride, z_stride,
+ &offset, &i, &j);
if (use_border) {
/* If we can sample the border color, it means that texcoords may
}
+/**
+ * Fetch the texels as <4n x i8> in AoS form.
+ */
static LLVMValueRef
lp_build_sample_packed(struct lp_build_sample_context *bld,
LLVMValueRef x,
LLVMValueRef y_stride,
LLVMValueRef data_array)
{
- LLVMValueRef offset;
+ LLVMValueRef offset, i, j;
LLVMValueRef data_ptr;
+ LLVMValueRef res;
- offset = lp_build_sample_offset(&bld->uint_coord_bld,
- bld->format_desc,
- x, y, NULL, y_stride, NULL);
-
- assert(bld->format_desc->block.width == 1);
- assert(bld->format_desc->block.height == 1);
- assert(bld->format_desc->block.bits <= bld->texel_type.width);
+ /* convert x,y,z coords to linear offset from start of texture, in bytes */
+ lp_build_sample_offset(&bld->uint_coord_bld,
+ bld->format_desc,
+ x, y, NULL, y_stride, NULL,
+ &offset, &i, &j);
/* get pointer to mipmap level 0 data */
data_ptr = lp_build_get_const_mipmap_level(bld, data_array, 0);
- return lp_build_gather(bld->builder,
- bld->texel_type.length,
- bld->format_desc->block.bits,
- bld->texel_type.width,
- data_ptr, offset);
+ if (util_format_is_rgba8_variant(bld->format_desc)) {
+ /* Just fetch the data directly without swizzling */
+ assert(bld->format_desc->block.width == 1);
+ assert(bld->format_desc->block.height == 1);
+ assert(bld->format_desc->block.bits <= bld->texel_type.width);
+
+ res = lp_build_gather(bld->builder,
+ bld->texel_type.length,
+ bld->format_desc->block.bits,
+ bld->texel_type.width,
+ data_ptr, offset);
+ }
+ else {
+ struct lp_type type;
+
+ assert(bld->texel_type.width == 32);
+
+ memset(&type, 0, sizeof type);
+ type.width = 8;
+ type.length = bld->texel_type.length*4;
+ type.norm = TRUE;
+
+ res = lp_build_fetch_rgba_aos(bld->builder, bld->format_desc, type,
+ data_ptr, offset, i, j);
+ }
+
+ return res;
}
bld->texel_type,
packed, unswizzled);
- lp_build_format_swizzle_soa(bld->format_desc,
- &bld->texel_bld,
- unswizzled, texel_out);
+ if (util_format_is_rgba8_variant(bld->format_desc)) {
+ lp_build_format_swizzle_soa(bld->format_desc,
+ &bld->texel_bld,
+ unswizzled, texel_out);
+ } else {
+ texel_out[0] = unswizzled[0];
+ texel_out[1] = unswizzled[1];
+ texel_out[2] = unswizzled[2];
+ texel_out[3] = unswizzled[3];
+ }
apply_sampler_swizzle(bld, texel_out);
}
/* For debug: no-op texture sampling */
lp_build_sample_nop(&bld, texel_out);
}
- else if (util_format_is_rgba8_variant(bld.format_desc) &&
+ else if (util_format_fits_8unorm(bld.format_desc) &&
+ bld.format_desc->nr_channels > 1 &&
static_state->target == PIPE_TEXTURE_2D &&
static_state->min_img_filter == PIPE_TEX_FILTER_LINEAR &&
static_state->mag_img_filter == PIPE_TEX_FILTER_LINEAR &&