It's good to keep track of these things.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
u_upload_unmap(ctx->uploader);
/* send the buffer to the remote side for decoding */
- ctx->num_transfers = ctx->num_draws = 0;
+ ctx->num_transfers = ctx->num_draws = ctx->num_compute = 0;
rs->vws->submit_cmd(rs->vws, ctx->cbuf, ctx->cbuf->in_fence_fd,
ctx->cbuf->needs_out_fence_fd ? &out_fence_fd : NULL);
{
struct virgl_context *vctx = virgl_context(ctx);
virgl_encode_launch_grid(vctx, info);
+ vctx->num_compute++;
}
static void
struct pipe_resource *ssbos[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
struct pipe_resource *images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
- int num_transfers;
- int num_draws;
+ uint32_t num_transfers, num_draws, num_compute;
struct pipe_resource *atomic_buffers[PIPE_MAX_HW_ATOMIC_BUFFERS];