scons: Put to rest zombie texture_float build option.
authorLiviu Prodea <liviuprodea@yahoo.com>
Wed, 24 Oct 2018 10:08:35 +0000 (11:08 +0100)
committerJose Fonseca <jfonseca@vmware.com>
Wed, 24 Oct 2018 10:10:17 +0000 (11:10 +0100)
I found a remnant of texture_float build option that wasn't removed in
commit 66673bef941af344314fe9c91cad8cd330b245eb

This patch removes it.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
common.py

index f4f2bb44c1cb30092cfd7475d0db3eb9693301da..be3ccfc9fa3a1a615fb6449ce0d88cf7d9449e9e 100644 (file)
--- a/common.py
+++ b/common.py
@@ -105,9 +105,6 @@ def AddOptions(opts):
     opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
     opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
     opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
-    opts.Add(BoolOption('texture_float',
-                        'enable floating-point textures and renderbuffers',
-                        'no'))
     opts.Add(BoolOption('swr', 'Build OpenSWR', 'no'))
     if host_platform == 'windows':
         opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')