GLenum _ActualFormat; /**< The driver-chosen format */
GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or
GL_STENCIL_INDEX. */
- GLenum DataType; /**< Type of values passed to the Get/Put functions */
+ GLenum ColorEncoding; /**< GL_LINEAR or GL_SRGB */
+ GLenum ComponentType; /**< GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
+ GL_UNSIGNED_NORMALIZED or GL_INDEX */
GLubyte RedBits; /**< Bits of red per pixel */
GLubyte GreenBits;
GLubyte BlueBits;
GLubyte IndexBits;
GLubyte DepthBits;
GLubyte StencilBits;
+
+ GLenum DataType; /**< Type of values passed to the Get/Put functions */
GLvoid *Data; /**< This may not be used by some kinds of RBs */
/* Used to wrap one renderbuffer around another: */
rb->InternalFormat = GL_NONE;
rb->_ActualFormat = GL_NONE;
rb->_BaseFormat = GL_NONE;
- rb->DataType = GL_NONE;
+
+ rb->ComponentType = GL_UNSIGNED_NORMALIZED; /* ARB_fbo */
+ rb->ColorEncoding = GL_LINEAR; /* ARB_fbo */
+
rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = 0;
rb->IndexBits = 0;
rb->DepthBits = 0;
rb->StencilBits = 0;
+
+ rb->DataType = GL_NONE;
rb->Data = NULL;
/* Point back to ourself so that we don't have to check for Wrapped==NULL