nir/nir_lower_phis_to_scalar.c \
nir/nir_lower_samplers.cpp \
nir/nir_lower_system_values.c \
- nir/nir_lower_tex_projector.c \
+ nir/nir_lower_tex.c \
nir/nir_lower_to_source_mods.c \
nir/nir_lower_vars_to_ssa.c \
nir/nir_lower_var_copies.c \
const struct gl_shader_program *shader_program);
void nir_lower_system_values(nir_shader *shader);
-void nir_lower_tex_projector(nir_shader *shader);
+void nir_lower_tex(nir_shader *shader);
void nir_lower_idiv(nir_shader *shader);
void nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables);
--- /dev/null
+/*
+ * Copyright © 2015 Broadcom
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/*
+ * This lowering pass converts the coordinate division for texture projection
+ * to be done in ALU instructions instead of asking the texture operation to
+ * do so.
+ */
+
+#include "nir.h"
+#include "nir_builder.h"
+
+static bool
+nir_lower_tex_block(nir_block *block, void *void_state)
+{
+ nir_builder *b = void_state;
+
+ nir_foreach_instr_safe(block, instr) {
+ if (instr->type != nir_instr_type_tex)
+ continue;
+
+ nir_tex_instr *tex = nir_instr_as_tex(instr);
+ b->cursor = nir_before_instr(&tex->instr);
+
+ /* Find the projector in the srcs list, if present. */
+ unsigned proj_index;
+ for (proj_index = 0; proj_index < tex->num_srcs; proj_index++) {
+ if (tex->src[proj_index].src_type == nir_tex_src_projector)
+ break;
+ }
+ if (proj_index == tex->num_srcs)
+ continue;
+ nir_ssa_def *inv_proj =
+ nir_frcp(b, nir_ssa_for_src(b, tex->src[proj_index].src, 1));
+
+ /* Walk through the sources projecting the arguments. */
+ for (unsigned i = 0; i < tex->num_srcs; i++) {
+ switch (tex->src[i].src_type) {
+ case nir_tex_src_coord:
+ case nir_tex_src_comparitor:
+ break;
+ default:
+ continue;
+ }
+ nir_ssa_def *unprojected =
+ nir_ssa_for_src(b, tex->src[i].src, nir_tex_instr_src_size(tex, i));
+ nir_ssa_def *projected = nir_fmul(b, unprojected, inv_proj);
+
+ /* Array indices don't get projected, so make an new vector with the
+ * coordinate's array index untouched.
+ */
+ if (tex->is_array && tex->src[i].src_type == nir_tex_src_coord) {
+ switch (tex->coord_components) {
+ case 4:
+ projected = nir_vec4(b,
+ nir_channel(b, projected, 0),
+ nir_channel(b, projected, 1),
+ nir_channel(b, projected, 2),
+ nir_channel(b, unprojected, 3));
+ break;
+ case 3:
+ projected = nir_vec3(b,
+ nir_channel(b, projected, 0),
+ nir_channel(b, projected, 1),
+ nir_channel(b, unprojected, 2));
+ break;
+ case 2:
+ projected = nir_vec2(b,
+ nir_channel(b, projected, 0),
+ nir_channel(b, unprojected, 1));
+ break;
+ default:
+ unreachable("bad texture coord count for array");
+ break;
+ }
+ }
+
+ nir_instr_rewrite_src(&tex->instr,
+ &tex->src[i].src,
+ nir_src_for_ssa(projected));
+ }
+
+ /* Now move the later tex sources down the array so that the projector
+ * disappears.
+ */
+ nir_instr_rewrite_src(&tex->instr, &tex->src[proj_index].src,
+ NIR_SRC_INIT);
+ for (unsigned i = proj_index + 1; i < tex->num_srcs; i++) {
+ tex->src[i-1].src_type = tex->src[i].src_type;
+ nir_instr_move_src(&tex->instr, &tex->src[i-1].src, &tex->src[i].src);
+ }
+ tex->num_srcs--;
+ }
+
+ return true;
+}
+
+static void
+nir_lower_tex_impl(nir_function_impl *impl)
+{
+ nir_builder b;
+ nir_builder_init(&b, impl);
+
+ nir_foreach_block(impl, nir_lower_tex_block, &b);
+
+ nir_metadata_preserve(impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+}
+
+void
+nir_lower_tex(nir_shader *shader)
+{
+ nir_foreach_overload(shader, overload) {
+ if (overload->impl)
+ nir_lower_tex_impl(overload->impl);
+ }
+}
+++ /dev/null
-/*
- * Copyright © 2015 Broadcom
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-/*
- * This lowering pass converts the coordinate division for texture projection
- * to be done in ALU instructions instead of asking the texture operation to
- * do so.
- */
-
-#include "nir.h"
-#include "nir_builder.h"
-
-static bool
-nir_lower_tex_projector_block(nir_block *block, void *void_state)
-{
- nir_builder *b = void_state;
-
- nir_foreach_instr_safe(block, instr) {
- if (instr->type != nir_instr_type_tex)
- continue;
-
- nir_tex_instr *tex = nir_instr_as_tex(instr);
- b->cursor = nir_before_instr(&tex->instr);
-
- /* Find the projector in the srcs list, if present. */
- unsigned proj_index;
- for (proj_index = 0; proj_index < tex->num_srcs; proj_index++) {
- if (tex->src[proj_index].src_type == nir_tex_src_projector)
- break;
- }
- if (proj_index == tex->num_srcs)
- continue;
- nir_ssa_def *inv_proj =
- nir_frcp(b, nir_ssa_for_src(b, tex->src[proj_index].src, 1));
-
- /* Walk through the sources projecting the arguments. */
- for (unsigned i = 0; i < tex->num_srcs; i++) {
- switch (tex->src[i].src_type) {
- case nir_tex_src_coord:
- case nir_tex_src_comparitor:
- break;
- default:
- continue;
- }
- nir_ssa_def *unprojected =
- nir_ssa_for_src(b, tex->src[i].src, nir_tex_instr_src_size(tex, i));
- nir_ssa_def *projected = nir_fmul(b, unprojected, inv_proj);
-
- /* Array indices don't get projected, so make an new vector with the
- * coordinate's array index untouched.
- */
- if (tex->is_array && tex->src[i].src_type == nir_tex_src_coord) {
- switch (tex->coord_components) {
- case 4:
- projected = nir_vec4(b,
- nir_channel(b, projected, 0),
- nir_channel(b, projected, 1),
- nir_channel(b, projected, 2),
- nir_channel(b, unprojected, 3));
- break;
- case 3:
- projected = nir_vec3(b,
- nir_channel(b, projected, 0),
- nir_channel(b, projected, 1),
- nir_channel(b, unprojected, 2));
- break;
- case 2:
- projected = nir_vec2(b,
- nir_channel(b, projected, 0),
- nir_channel(b, unprojected, 1));
- break;
- default:
- unreachable("bad texture coord count for array");
- break;
- }
- }
-
- nir_instr_rewrite_src(&tex->instr,
- &tex->src[i].src,
- nir_src_for_ssa(projected));
- }
-
- /* Now move the later tex sources down the array so that the projector
- * disappears.
- */
- nir_instr_rewrite_src(&tex->instr, &tex->src[proj_index].src,
- NIR_SRC_INIT);
- for (unsigned i = proj_index + 1; i < tex->num_srcs; i++) {
- tex->src[i-1].src_type = tex->src[i].src_type;
- nir_instr_move_src(&tex->instr, &tex->src[i-1].src, &tex->src[i].src);
- }
- tex->num_srcs--;
- }
-
- return true;
-}
-
-static void
-nir_lower_tex_projector_impl(nir_function_impl *impl)
-{
- nir_builder b;
- nir_builder_init(&b, impl);
-
- nir_foreach_block(impl, nir_lower_tex_projector_block, &b);
-
- nir_metadata_preserve(impl, nir_metadata_block_index |
- nir_metadata_dominance);
-}
-
-void
-nir_lower_tex_projector(nir_shader *shader)
-{
- nir_foreach_overload(shader, overload) {
- if (overload->impl)
- nir_lower_tex_projector_impl(overload->impl);
- }
-}
nir_lower_global_vars_to_local(nir);
nir_validate_shader(nir);
- nir_lower_tex_projector(nir);
+ nir_lower_tex(nir);
nir_validate_shader(nir);
nir_normalize_cubemap_coords(nir);